- Computer Science Courses that Don’t Exist, But Should (James Hague) — CSCI 3300: Classical Software Studies. Discuss and dissect historically significant products, including VisiCalc, AppleWorks, Robot Odyssey, Zork, and MacPaint. Emphases are on user interface and creativity fostered by hardware limitations.
- Music Science: How Data and Digital Content Are Changing Music — O’Reilly research report on big data and the music industry. Researchers estimate that it takes five seconds to decide if we don’t like a song, but 25 to conclude that we like it.
- The Curse of the First-In First-Out Queue Discipline (PDF) — the research paper behind the “more efficient to serve the last person who joined the queue” newspaper stories going around.
- Data is Not an Asset, It Is a Liability — regardless of the boilerplate in your privacy policy, none of your users have given informed consent to being tracked. Every tracker and beacon script on your website increases the privacy cost they pay for transacting with you, chipping away at the trust in the relationship.
FEATURED STORY
A world of continous partial employment
There are two different approaches to using technology to manage labor. One provides data and control solely to managers, disempowering workers and minimizing their costs to improve company profits; the other offers data to both managers and workers, giving workers agency, the freedom to work when and how much they want. Read more ...
Four short links: 11 September 2015
Wishful CS, Music Big Data, Better Queues, and Data as Liability
Survey says: Be promiscuous with your design tools
A look at results and insights from Khoi Vinh’s design tools survey.
Editor’s note: Khoi Vinh is a member of the program committee for O’Reilly’s Design Conference. Registration is now open — reserve your spot today.
Khoi Vinh recently released his inaugural design tools survey. Vinh has been following the tools ecosystem for some time, and recently announced he will be joining Adobe. The survey focuses on six tasks designers manage: brainstorming, wireframing, interface design, prototyping, project management,and version control and file management.
What jumped out at me? It’s a mixed bag, just as I expected. Pen and paper continues to be a key communication tool. I wasn’t surprised by the popularity of HTML and CSS, or Invision, but I was surprised by the lower ranking for Axure. It’s refreshing to see the investment in the design tools space, even if it the choices can seem overwhelming. Let me know what you think in the comments below or through Twitter (@marytreseler).
I sat down with Vinh to discuss the tools market and, specifically, the results and thinking behind his survey.
What prompted you to develop the tools survey?
The past two or three years have just been incredibly interesting for software geared toward digital designers. We’ve seen a slew of new contenders, and a whole new category — UX prototyping — where we get brand new apps seemingly once a month. So, I wanted to try to shed some light on all of this activity and get a sense of how these new applications are getting adopted, and by whom.
What were your findings?
At a high level, I found that it’s a very diverse market, which is itself a real statement. A decade ago, most everyone used Adobe’s tools for almost everything. Now you have up-and-comers like Sketch (from Bohemian Coding) and InVision both really taking hold in the market. Some categories have no clear winner, like prototyping. I think it’s all really exciting. Read more…
Ben Einstein on accelerating hardware startups
The O’Reilly Solid Podcast: A discussion about critical issues for hardware startups.
Subscribe to the O’Reilly Solid Podcast for insight and analysis about the Internet of Things and the worlds of hardware, software, and manufacturing.
Hardware is getting more accessible, which makes hardware startups more appealing. A small team can develop a viable prototype for a simple product on a few hundred thousand dollars, and even tricky problems like autonomous cars are within the reach of startups.
Incubators and accelerators like Highway1, Lemnos, and HAX have played an important role in making hardware accessible; they help their portfolio companies work through the tricky engineering, manufacturing, and marketing problems that software startups don’t have to deal with.
In our new episode of the Solid Podcast, David Cranor and I have a wide-ranging discussion with Ben Einstein, co-founder and managing director of Bolt, one of the leading hardware startup accelerators.
Einstein, who spoke at Solid 2015 in California, talks about the importance of hardware marketing and customer development, including branding, crowdfunding, and virality (which is “much more possible with hardware now than it was 10 years ago,” he says). Read more…
Reconciling design thinking with the craft of design doing
The O'Reilly Radar Podcast: Suzanne Pellican on the ups and downs of Intuit's journey to become a design-driven organization.
Subscribe to the O’Reilly Radar Podcast to track the technologies and people that will shape our world in the years to come.
In this week’s episode, O’Reilly’s Mary Treseler chats with Suzanne Pellican, VP and executive creative director at Intuit, about three core principles of design thinking and about Intuit’s journey to become a design-driven organization.
Pellican also will be speaking at our upcoming O’Reilly Design Conference about creating a culture based on design thinking, experimentation, and risk taking. You can find out more at the event website.
Here are a few highlights from their chat:
Design thinking is the practice of problem solving, and to me, that is based on those three core principles that I spoke about: deep customer empathy, going broad to go narrow, and rapidly experimenting with your customer. That’s the actual skill set and the tools and the mindset that you have.
Design thinking is absolutely experiential, and I think the first mistake that we made when we started rolling this out eight years ago was, if you’re going to change the way people work day to day, that’s going to take a long time. You can’t just ask people to do it and expect them to change. You have to give them ample opportunities to practice so that they can then understand it and make it their own.
From search to distributed computing to large-scale information extraction
The O'Reilly Data Show Podcast: Mike Cafarella on the early days of Hadoop/HBase and progress in structured data extraction.
Subscribe to the O’Reilly Data Show Podcast to explore the opportunities and techniques driving big data and data science.
February 2016 marks the 10th anniversary of Hadoop — at a point in time when many IT organizations actively use Hadoop, and/or one of the open source, big data projects that originated after, and in some cases, depend on it.
During the latest episode of the O’Reilly Data Show Podcast, I had an extended conversation with Mike Cafarella, assistant professor of computer science at the University of Michigan. Along with Strata + Hadoop World program chair Doug Cutting, Cafarella is the co-founder of both Hadoop and Nutch. In addition, Cafarella was the first contributor to HBase.
We talked about the origins of Nutch, Hadoop (HDFS, MapReduce), HBase, and his decision to pursue an academic career and step away from these projects. Cafarella’s pioneering contributions to open source search and distributed systems fits neatly with his work in information extraction. We discussed a new startup he recently co-founded, ClearCutAnalytics, to commercialize a highly regarded academic project for structured data extraction (full disclosure: I’m an advisor to ClearCutAnalytics). As I noted in a previous post, information extraction (from a variety of data types and sources) is an exciting area that will lead to the discovery of new features (i.e., variables) that may end up improving many existing machine learning systems. Read more…
The music science trifecta
Digital content, the Internet, and data science have changed the music industry.
Download our new free report “Music Science: How Data and Digital Content are Changing Music,” by Alistair Croll, to learn more about music, data, and music science.
Today’s music industry is the product of three things: digital content, the Internet, and data science. This trifecta has altered how we find, consume, and share music. How we got here makes for an interesting history lesson, and a cautionary tale for incumbents that wait too long to embrace data.
When music labels first began releasing music on compact disc in the early 1980s, it was a windfall for them. Publishers raked in the money as music fans upgraded their entire collections to the new format. However, those companies failed to see the threat to which they were exposing themselves.
Until that point, piracy hadn’t been a concern because copies just weren’t as good as the originals. To make a mixtape using an audio cassette recorder, a fan had to hunch over the radio for hours, finger poised atop the record button — and then copy the tracks stolen from the airwaves onto a new cassette for that special someone. So, the labels didn’t think to build protection into the CD music format. Some companies, such as Sony, controlled both the devices and the music labels, giving them a false belief that they could limit the spread of content in that format.
One reason piracy seemed so far-fetched was that nobody thought of computers as music devices. Apple Computer even promised Apple Records that it would never enter the music industry — and when it finally did, it launched a protracted legal battle that even led coders in Cupertino to label one of the Mac sound effects “Sosumi” (pronounced “so sue me”) as a shot across Apple Records’ legal bow. Read more…



