- Missing Maps Fill In the Blanks (New Scientist) — OpenStreetMap project to crowdmap slums around the world.
- Chatops — devops deployment chatter with Hubot.
- Alternatives to Tech Career Ladders — Spotify trying to figure out how to keep engineers challenged as they become more senior.
- Mozilla’s Data Privacy Principles — well-articulated and useful: without pre-defined principles, it’s so easy to accidentally collect or poorly protect data.
FEATURED STORY
We need open models, not just open data
You can have all the crime data you want, all the real estate data you want, all the student performance data you want, all the medical data you want, but if you don't know what models are being used to generate results, you don't have much. Read more...
Four short links: 14 November 2014
Completing Maps, ChatOps, Career Design, and Data Privacy
The infinite hows
An argument against the Five Whys and an alternative approach you can apply.
Before I begin this post, let me say that this is intended to be a critique of the Five Whys method, not a criticism of the people who are in favor of using it. This critique I present is hardly original; most of this post is inspired by Todd Conklin, Sidney Dekker, and Nancy Leveson.
The concept of post-hoc explanation (or “postmortems” as they’re commonly known) is, at this point, taken hold in the web engineering and operations domain. I’d love to think that the concepts that we’ve taken from the new view on “human error” are becoming more widely known and that people are looking to explore their own narratives through those lenses.
I think that this is good, because my intent has always been (might always be) to help translate concepts from one domain to another. In order to do this effectively, we need to know also what to discard (or at least inspect critically) from those other domains.
The Five Whys is such an approach that I think we should discard.
Solid 2015: submit your proposal
O'Reilly's Solid Conference, on IoT and the intersection between real and virtual, will return to San Francisco on June 23-25, 2015.
Last May, we engaged in something of an experiment when Joi Ito and I presented Solid, our conference about the intersection between software and the physical world. We drew the program as widely as possible and invited demos from a broad group of large and small companies, academic researchers, and artists. The crowd that came — more than 1,400 people — was similarly broad: a new interdisciplinary community that’s equally comfortable in the real and virtual worlds started to, well, solidify.
I’m delighted to announce that Solid is returning. The next Solid will take place on June 23-25, 2015, at Fort Mason in San Francisco. It’ll be bigger, with more space and a program spread across three days instead of two, but we’re taking care to maintain and nourish the spirit of the original event. That begins with our call for proposals, which opens today. Some of our best presentations in May came from community members we hadn’t yet met who blew away our program committee with intriguing proposals. We’re committed to discovering new luminaries and giving them a chance to speak to the community. If you’re working on interesting things, I hope you’ll submit a proposal.
We’re expecting a full house at this year’s event, so we’ve opened up ticket reservations today as well — you can reserve your ticket here, and we’ll hold your spot for seven days once registration opens early next year. Read more…
Holistic experience design: the O’Reilly Radar Podcast
Mary Treseler talks about O'Reilly's new design investigation, and Trina Chiasson talks about typography and visualization.
Editor’s note: you can subscribe to the O’Reilly Radar Podcast through iTunes, SoundCloud, or directly through our podcast’s RSS feed.
In this week’s Radar Podcast episode, I talk with Mary Treseler, director of strategic content at O’Reilly, about our new investigation into experience design and how it’s shaping our future. Treseler notes a couple of key factors driving the investigation:
“What I’m seeing here and what I’ve been watching is the focus move from technology to design. Experience design or interaction design has always been around, but there are a couple of factors that are really pushing it into the spotlight. One being that we’re seeing more widespread support of design as a corporate asset, as something that could be a competitive advantage to businesses. The other is the Internet of Things, looking at the convergence of the digital and physical worlds, and what that means for designers and how they can impact the future.”
The robotic worm
Does the way a brain is wired determine how we think and behave? Recent research points to a resounding yes.
Editor’s note: this is an excerpt from the latest edition of BioCoder; it is republished here with permission. Get your free copy of BioCoder Fall 2014 here.

One of the age-old questions has been whether the way a brain is wired, negating other attributes such as intracellular systems biology, will give rise to how we think and how we behave. We are not at the point yet to answer that question regarding the human brain. However, by using the well-mapped connectome of the nematode Caenorhabditis elegans (C. elegans, shown above), we were able to answer this question as a resounding yes, at least for simpler animals. Using a simple robot (a Lego Mindstorms EV3) and connecting sensors on the robot to stimulate specific simulated sensory neurons in an artificial connectome, and condensing worm muscle excitation to move a left and right motor on the robot, we observed worm-like behaviors in the robot based purely on environmental factors. Read more…
The complexity of the IoT requires experience design solutions
Claire Rowland on interoperability, networks, and latency.
The Internet of Things (IoT) is challenging designers to rethink their craft. I recently sat down with Claire Rowland, independent designer and author of the forthcoming book Designing Connected Products to talk about the changing design landscape.
During our interview, Rowland brought up three points that resonated with me.
Interoperability and the Internet of Things
This is an IoT issue that affects everyone — engineers, designers, and consumers alike. Rowland recalled a fitting quote she’d once heard to describe the standards landscape: “Standards are like toothbrushes, everyone knows you need one, but nobody wants to use anybody else’s.”
Designers, like everyone else involved with the Internet of Things, will need equal amounts of patience and agility as the standards issue works itself out. Read more…