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Steamworks: Produce Games on Valve's PlatformValve (creators of Half-Life 2, Counter-Strike, and the amazingly awesome Portal) just announced the release of Steamworks, a set of services for game developers. The services include distribution, development and administration for PC games. They can be used ala carte (with any game engine) or as a package. A press release lists the available services: • Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data. The press release is light on the financials, but I would assume that is a rev-share deal through the Steam marketplace. Microsoft has also been making strides with games developer tools and platforms with XNA. XNA also offers development (through XNA Game Studio - recently updated) and distribution and rev-share through XBox Live Marketplace (and lots of tutorials). I've been playing Portal (slowly) and find the Steam user-experience to be a good one. I think that the most compelling aspects of both XNA and Steampowerd are distribution. There are other game development platforms available, but only so many ways to find the right gamer audience. I look forward to seeing what comes of these platforms. (via Brian Jepson via Geek.com) |
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Comments: 3
chrisco [31 January 2008 01:08 PM]
I think that valve link is wrong... it goes to a parked domain page.
Jens [31 January 2008 02:23 PM]
The Link is already ok.
Burak Arikan [ 1 February 2008 04:35 PM]
Portal is awesome, thanks for pointing it out. It would be amazing if they had Cursor*10 (by Nekogames) style recursive behavior.