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Sneaking Around With Other People's Platforms ... and a Countdown to Graphing Social Patterns WestLast summer, I fell in love. Please don't tell my wife. This spring, i'm taking another lover. Please don't tell Facebook.
Developer Renaissance: Sistine Apps
While there have been notable spikes of technology innovation on new software platforms in the past -- DOS in the 80's, Windows in the early 90's, the browser & the Internet itself in the mid-to-late 90's -- the recent explosion of both users and developers active on multiple social networks and platforms is unparalleled. These multiple platforms make this Brave New World such a competitive and fast-changing landscape. Consider this: In just a few short years, MySpace and Facebook have come out of nowhere to become Top 10 Internet properties, with hundreds of millions of users and billions of monthly page views. And in addition to those two juggernauts, there are seven or eight other social networks among the top 25 sites worldwide. Several of them have also launched their own social platforms. Even Google entered the fray last fall by announcing Open Social, not a platform per se but rather a common API framework for building other social platforms (aka "containers") and applications. In short: it's ON. That is, a massive global competition for the bits and minds of nerd-dom and every socially-enabled application on the planet has begun. One Man's Viral Loop is Another Man's Spam Soup So why all this attention to social platforms? Because social apps appear to be the most amazing viral and infectious method for acquiring new users quickly. The breakout growth of a number of Facebook apps in the past year -- several of which topped a million installs in just a few weeks, sometimes days -- demonstrated that integrating social network connection data into traditional software applications enables astonishing levels and rates of customer acquisition. On the other hand, such a high level of viral customer acquisition appears to (currently, at least) be driven by a rather "spammy" invitation process, which can also have negative effects on user experience and cause "app fatigue". (Note to Facebook and others: why not dial up virality and discovery via the News Feed? What are you waiting for?) Viral distribution and user engagement aren't mutually exclusive, but it does seem that most apps tend towards one or the other -- with the notable exception of "social games" (ex: Scrabulous, Warbook, Oregon Trail). Social Graph Clone Wars
On this particular point, Max Levchin, Founder/CEO of Slide.com, has written a tour-de-force essay on game theory for social platforms, and how platforms should structure developer incentives to drive growth. It's one of the best thought pieces i've read all year. I encourage you to check it out. See the Apps @ Graphing Social Patterns West (March 3-4, San Diego)
(note: App developers who enter the GSP West AppNite Live Demo Contest can register for 50% off the normal conference fee) |
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Comments: 3
social network designer [28 February 2008 06:08 AM]
I'm so excited to attend this conference. we've designed only a couple of social networks but we look forward to designing many more. It's snowing here in Boston so I must say the weather change will be nice.
theregoesdave [28 February 2008 12:38 PM]
Hi Dave,
Excellent chart showing just how fragmented and complex the social networking ecosystem has become. Google's model is at least appealing because in theory you'll be able to write an application once and have it run on other networks. Except for Facebook.
The thought of learning multiple proprietary formats and markup languages in daunting at best.
Cheers!
Eric [ 7 April 2009 02:33 AM]
Hi,
sneaking around with other people's platforms,
does it affect the SEO also?