Radar Theme: Art and Technology

[This is part of a series of posts that briefly describe the trends that we’re currently tracking here at O’Reilly]

Art is emotion hacking, intended to provoke or illuminate rather than profit. Artists play on the boundaries of new materials, new modes of interaction, new technologies. Often what they build can inspire or inform useful and commercial hacking.

Watchlist: Natalie Jeremijenko, NYU ITP, We Make Money Not Art.

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  • Vlad

    Great way to put it, thank you!


    Marketing is emotion hacking, intended to profit rather than provoke or illuminate?

  • Actually art has always been a form of technology, of reusing knowledge in different forms of expression and applications.

  • I’m surprised that “art” doesn’t also include performing arts here. Many of the interaction techniques now popular in digital art were first pioneered in music and visual performance or things that weren’t necessarily “high art” or “gallery art” — think VJs, synthesis, wireless and gestural controllers, dance + technology, computer vision and immersive design, physical computing and sensors, and so on. A lot of these trends can be traced back to performance scenes as early as the 60s.

    And “emotion hacking” must certainly include music; that’s what most people would think of first.

    I love the sources you reference here, but it does seem there’s an artificial divide between some of the gallery-oriented work, which does tend more to the conceptual, and performance, which may challenge the artist involved to connect with audiences who are drunk / in clubs / whatnot. ;)

    (Not pitching my own sites here, just the broadness of the medium!)