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Four short links: 17 December 2009

Desirable Devices, iPhone Piracy Numbers, Internet Trend Numbers, Value of Privacy

  1. New Device Desirable, Old Device Undesirable“I’m going to take my new device wherever I go,” said Larson, holding the expensive item directly in the eyeline of several reporters. “That way no one on the street, inside the elevator, or at my place of business will ever mistake me for the sort of individual who does not own the new device.” Added Larson, “The new device brings me satisfaction.” (via liza on Twitter)
  2. iPhone Piracy — over 70% of submitted game scores for this game were from pirated copies. Having seen our data and the fact that not a single pirate bought Tap-Fu after playing it, these arguments all sound a bit delusional to me. It seems like an attempt at trying to be legitimate while hiding the real reason. They should just change their page to say “We pirate because we can”. That seems to be a much more honest statement based on the data we’ve seen. (via timoreilly on Twitter)
  3. World Internet Project — global research into Internet adoption and trends. Found via the New Zealand partner who published their dataset in the New Zealand Social Science Datasets repository.
  4. The Eternal Value of Privacy (Bruce Schneier) — powerful notes about the right to privacy. Privacy protects us from abuses by those in power, even if we’re doing nothing wrong at the time of surveillance. [...] Privacy is a basic human need. [...] For if we are observed in all matters, we are constantly under threat of correction, judgment, criticism, even plagiarism of our own uniqueness. We become children, fettered under watchful eyes, constantly fearful that — either now or in the uncertain future — patterns we leave behind will be brought back to implicate us, by whatever authority has now become focused upon our once-private and innocent acts. We lose our individuality, because everything we do is observable and recordable.
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  • Michael H

    I had a friend from college who always needed to have some sort of new device, whether it was a game console, video camera, or computer. We called him the “Poster Boy for Instant Gratification”.

    Even though the article is from The Onion, it does of a good job of capturing the concepts of mass-consumerism in a gadget oriented market.