Four short links: 1 June 2010

Legal XML, Big Social Data, Crowdsourcing Tips, Copyright Balkanization

  1. XML in Legislature/Parliament Environments (Sean McGrath) — quite detailed background on the use of XML in legislation drafting systems, and the problems caused by convention in that world–page/line number citations, in particular. (Quick gloat: NZ’s legislature management system is kick-ass, and soon we’ll switch from print authoritative to digital authoritative)
  2. Large-Scale Social Media Analysis with HadoopIn this tutorial we will discuss the use of Hadoop for processing large-scale social data sets. We will first cover the map/reduce paradigm in general and subsequently discuss the particulars of Hadoop’s implementation. We will then present several use cases for Hadoop in analyzing example data sets, examining the design and implementation of various algorithms with an emphasis on social network analysis. Accompanying data sets and code will be made available. (via atlamp on Delicious)
  3. Breaking Monotony with Meaning; Motivation in Crowdsourcing Markets (Crowdflower) — This finding has important implications for those who employ labor in crowdsourcing markets. Companies and intermediaries should develop an understanding of what motivates the people who work on tasks. Employers must think beyond monetary incentives and consider how they can reward workers through non-monetary incentives such as by changing how workers perceive their task. Alienated workers are less likely to do work if they don’t know the context of the work they are doing and employers may find they can get more work done for the same wages simply by telling turkers why they are working.
  4. Balkanizing the WebThe very absurdity of the global digital system is revealing itself. It created all the instruments for global access and, then, turned around and arbitrarily restricted its commercial use, paving the way for piracy. Think about it: our broadband networks now allow seamless streaming of films, TV shows, music and, soon, of a variety of multimedia products; we have created sophisticated transaction systems; we are getting extraordinary devices to enjoy all this; there is a growing English-speaking population that, for a significant part of it, is solvent and eager to buy this globalized culture and information. But guess what? Instead of a well-crafted, smoothly flowing distribution (and payment) system, we have these Cupertino, Seattle or Los Angeles-engineered restrictions. The U.S. insists on exporting harsh copyright penalties and restrictions, while not exporting license agreements and Fair Use, so the rest of the world gets very grumpy.
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