Four short links: 1 October 2010

Javascript Hacking, Digitization, Computer Vision, and Cyborg Contemplation

  1. Interview with Marcin Wichary (Ajaxian) — interview with the creator of Google’s Pacman logo, the original HTML5 slide deck. One of the first popular home video game consoles was 1977’s Atari VCS 2600. It was an incredibly simple piece of hardware. It didn’t even have video memory – you literally had to construct pixels just moments before they were handed to the electron gun. It was designed for very specific, trivial games: two players, some bullets and a very sparse background. All the launch games looked like that. But within five years, companies figured out how to make games like Pitfall, which were much, much cooler and more sophisticated. Here’s the kicker: if you were to take those games, go back in time, and show them even to the *creators* of VCS, I bet they would tell you “Naah, it’s impossible to do that. The hardware we just put together won’t ever be able to handle this.” Likewise, if you were to take Google Maps or iPhone Web apps, take your deLorean to 1991 and show them to Tim Berners-Lee, he’d be all like “get the hell out of here.” (via Russ Weakley)
  2. Liberating LivesThe historian Tim Hitchcock, behind projects such as the Old Bailey Online and London Lives, has reflected on the impact of digitisation on our access to archives. Archives, he notes, tend to reflect the assumptions and practices of the institutions that created them. But by providing new ways into these records systems, technology can undermine the power relations that persist within their structures. Read the entire post, which has a moving description of the bureaucracy of Australia’s racism and the modern-day projects built on it. (via spanishmanners on Twitter)
  3. Deblurring Images — interesting research work reconstructing original scenes from blurred images. (via anselm on Twitter)
  4. 50 Years of Cyborgs: I Have Not the Words (Quinn Norton) — We need language that lets us talk about the terrorism of little changes. Be they good or bad, they are terrible in aggregate. Thought-provoking essay pushing our ideas of change, future, technology, and culture until they break. (via kevinmarks on Twitter)
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