Pwned: Gamification and its Discontents (Slideshare) — hear, hear! Video games are not fun because they’re video games, but if and only they are well-designed. Just adding something from games isn’t a guarantee for fun. (via jameshome on Twitter)
The LAN of Things (Mike Kuniavsky) — Before we can have an Internet of Things, we will need to have a LAN of things.[…] Most of the utility of a LAN came from its local functionality. Thus, before we can build a useful (from a user perspective) Internet of Things, we need to learn to build useful LANs of Things. […] I think it’s important to start thinking about what the highly localized uses of sparsely distributed technology can be. What can we do when there are only a couple of things with RFIDs in our house? What totally great service can be built on having two light switches that report their telemetry in the house? What totally valuable information can you tell me if I only wear my motion sensor every once in a while? Love it. (via Matt Jones on Delicious)