- Organisational Warfare (Simon Wardley) — notes on the commoditisation of software, with interesting analyses of the positions of some large players. On closer inspection, Salesforce seems to be doing more than just commoditisation with an ILC pattern, as can be clearly seen from Radian’s 6 acquisition. They also seem to be operating a tower and moat strategy, i.e. creating a tower of revenue (the service) around which is built a moat devoid of differential value with high barriers to entry. When their competitors finally wake up and realise that the future world of CRM is in this service space, they’ll discover a new player dominating this space who has not only removed many of the opportunities to differentiate (e.g. social CRM, mobile CRM) but built a large ecosystem that creates high rates of new innovation. This should be a fairly fatal combination.
- Learning to Win by Reading Manuals in a Monte-Carlo Framework (MIT) — starting with no prior knowledge of the game or its UI, the system learns how to play and to win by experimenting, and from parsed manual text. They used FreeCiv, and assessed the influence of parsing the manual shallowly and deeply. Trust MIT to turn RTFM into a paper. For human-readable explanation, see the press release.
- A Shapefile of the TZ Timezones of the World — I have nothing but sympathy for the poor gentleman who compiled this. Political boundaries are notoriously arbitrary, and timezones are even worse because they don’t need a war to change. (via Matt Biddulph)
- Microsoft Adventure — 1979 Microsoft game for the TRS-80 has fascinating threads into the past and into what would become Microsoft’s future.
tags: ai, algorithm, business, data, games, geo data, history, machine learning, Microsoft, retro, salesforce, text analysis