Changing Teaching Techniques (Alison Campbell) — higher ed is a classic failure of gamification. The degree is an extrinsic reward, so students are disengaged and treat classes like gold farming in an MMORPG: the dull slog you have to get through so you can do something fun later. Alison, by showing them a “why” that isn’t “6 credits towards a degree”, is helping students identify intrinsic rewards. Genius!
GlueJar — interesting pre-launch startup, basically Kickstarter to buy out authors and publishers and make books “free”. We in the software world know “free” is both loaded and imprecise. Are we talking CC-BY-NC-ND, which is largely useless because any sustainable distribution will generally be a commercial activity? I look forward to watching how this develops.