Four short links: 22 April 2013

3D Code, Malbuffering, p2p Hardware, and Crypto Challenges

  1. Meshlabopen source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes.
  2. HTML5 Video on iOS (Steve Souders) — While it’s true that Mobile Safari on iOS doesn’t buffer any video data as a result of the PRELOAD attribute, it does make other video requests that aren’t counted as “buffered” video. The number and size of the requests and responses depends on the video. For larger videos the total amount of data for these behind-the-scenes requests can be significant.
  3. Space Monkey (Kickstarter) — distributed encrypted peer-to-peer cloud service using custom hardware. Not open source, which would make me nervous that I was buying a botnet client with storage capability. (via BERG London)
  4. Matasano Crypto ChallengesCounting is not a hard problem. But cryptography is. There are just a few things you can screw up to get the size of a buffer wrong. There are tens, probably hundreds, of obscure little things you can do to take a cryptosystem that should be secure even against an adversary with more CPU cores than there are atoms in the solar system, and make it solveable with a Perl script and 15 seconds. Don’t take our word for it: do the challenges and you’ll see. People “know” this already, but they don’t really know it in their gut, and we think the reason for that is that very few people actually know how to implement the best-known attacks. So, mail us, and we’ll give you a tour of them.
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  • Jack23

    short of open-sourcing the entire stack, what could Space Monkey do to convince rational people like yourself that they aren’t creating a botnet?