On Google’s Ingress Game (ReadWrite Web) — By rolling out Ingress to developers at I/O, Google hopes to show how mobile, location, multi-player and augmented reality functions can be integrated into developer application offerings. In that way, Ingress becomes a kind of “how-to” template to developers looking to create vibrant new offerings for Android games and apps. (via Mike Loukides)
Nanoscribe Micro-3D Printer — in contrast to stereolithography (SLA), the resolution is between 1 and 2 orders of magnitude higher: Feature sizes in the order of 1 µm and less are standard. (via BoingBoing)
Thingpunk — The problem of the persistence of these traditional values is that they prevent us from addressing the most pressing design questions of the digital era: How can we create these forms of beauty and fulfill this promise of authenticity within the large and growing portions of our lives that are lived digitally? Or, conversely, can we learn to move past these older ideas of value, to embrace the transience and changeability offered by the digital as virtues in themselves? Thus far, instead of approaching these (extremely difficult) questions directly, traditional design thinking has lead us to avoid them by trying to make our digital things more like physical things (building in artificial scarcity, designing them skeumorphically, etc.) and by treating the digital as a supplemental add-on to primarily physical devices and experiences (the Internet of Things, digital fabrication).
Kickstarter and NPR — The internet turns everything into public radio. There’s a truth here about audience-supported media and the kinds of money-extraction systems necessary to beat freeloading in a medium that makes money-collection hard and freeloading easy.