Four short links: 20 June 2014

Available Data, Goal Setting, Real Tech, and Gamification Numbers

  1. Dynamo and BigTable — good preso overview of two approaches to solving availability and consistency in the event of server failure or network partition.
  2. Goals Gone Wild (PDF) — In this article, we argue that the beneficial effects of goal setting have been overstated and that systematic harm caused by goal setting has been largely ignored. We identify specific side effects associated with goal setting, including a narrow focus that neglects non-goal areas, a rise in unethical behavior, distorted risk preferences, corrosion of organizational culture, and reduced intrinsic motivation.
  3. Tech Isn’t All Brogrammers (Alexis Madrigal) — a reminder that there are real scientists and engineers in Silicon Valley working on problems considerably harder than selling ads and delivering pet food to one another. (via Brian Behlendorf)
  4. Numbers from 90+ Gamification Case Studies — cherry-picked anecdata for your business cases.
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