Podcast: Design for how the world should work

Josh Clark and Tim O’Reilly on designing beyond screens, and beyond a single device.

Editor’s note: this podcast episode is the first in our new bi-weekly O’Reilly Radar Podcast series. You can subscribe through iTunes, SoundCloud, or directly through our podcast’s RSS feed.

As the Internet is increasingly embedded into our physical world, it’s important to start designing for physical and intentional interactions with interfaces to supplement the passive, data-gathering interactions — designing smart devices that service us in the background, but upon which we also can exert our will.

In this episode, Josh Clark (in an interview) and Tim O’Reilly (in a keynote) both address the importance of designing for contextual awareness and physical interaction. Clark stresses that we’re not facing a challenge of technology, but a challenge of imagination. O’Reilly argues that we’re not paying enough attention to the aspects of people and time in designing the Internet of Things, and that the entire system in which we operate is the user interface — as we design this new world, we must think about user needs first.

Related fodder from this episode:

  • Benedict Evans: Ways of thinking about Google
  • Aral Balkan and his Grab Magic hack
  • Drum pants
  • Taktia Smart Router
  • Disposable architecture?
  • One Wheel
  • Larry Legend
  • Makani Airborne Wind Turbines
  • Happy Together
  • Jon Postel
  • Apple Continuity
  • Saul Griffith
  • Scott Jenson
  • Robustness principle
  • Solid Conference
  • Cover App
  • Liza Kindred
  • MakeSpace
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    • AnthroPunk

      Some of us have been paying attention to people and time and the way the world uses things. Applin and Fischer (2010 – present) have been working on PolySocial Reality (PoSR), modeling these use cases and writing papers about what developers need to look for as they design and implement.

      Our site: http://www.posr.org

      Our papers: http://posr.org/wiki/Publications