The 3 best experience design things we saw this week – April 3, 2015

Designing for discomfort, redesigning death, and a civic-human interface.

Our design editors curate the most notable, interesting, and important material they come across. Below you’ll find their recent selections.

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Designed for discomfort

An elevator delivers you one floor below the floor you requested. A keyholder drops your bike lock key to the ground when you grab your car keys. A lampshade gradually closes unless you to touch it to retain illumination. These are not design flaws; they’re just a few examples of products designed to encourage behavior change.

elevator_Gideon_Tsang_FlickrSource: Cropped image by Gideon Tsang on Flickr

Redesigning death

As chief creative officer at IDEO, Paul Bennett transforms personal obsessions into business opportunities, and one of his obsessions was his father’s death. He believes death should be redesigned; all he needed was the right client. And then that client arrived.

Tiefe_des_Bernsteins_free_texture_Alice_Popkorn_FlickrSource: Cropped image by Alice Popkorn on Flickr

Wanted: The civic-human interface

After working for design firms such as frog, Cooper, and Punchcut, Gretchen Anderson stepped away from commercial work to join the nonprofit GreatSchools. She faces unique challenges and has learned valuable lessons while working on public systems for social good, which she shares in this presentation at IxDA Interaction15.


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