- Where Do All The Women Go? — Inclusion of at least one woman among the conveners increased the proportion of female speakers by 72% compared with those convened by men alone.
- The Ultimate Electronics Hobbyists Guide to Shenzhen — by OSCON legend and Kiwi Foo alum, Jon Oxer.
- Bitcoin’s Uncomfortable Similarity to Some Shady Episodes in Financial History (Casey Research) — Bitcoin itself need serious work if it is to find a place in that movement long term. It lacks community governance, certification, accountability, regulatory tension, and insurance—all of which are necessary for a currency to be successful in the long run. (via Jim Stogdill)
Wearables can help bridge the gap between batch and real-time communications.
I drown in e-mail, which is a common affliction. With meetings during the day, I need to defer e-mail to breaks between meetings or until the evening, which prevents it from being a real-time communications medium.
Everybody builds a communication “bubble” around themselves, sometimes by design and sometimes by necessity. Robert Reich’s memoir Locked in the Cabinet describes the process of staffing his office and, ultimately, building that bubble. He resists, but eventually succumbs to the necessity of filtering communications when managing such a large organization.
One of the reasons I’m fascinated by wearable technology is that it is one way of bridging the gap between batch and real-time communications. Wearable technology has smaller screens, and many early products use low-power screen technology that lacks the ability to display vibrant colors. Some may view these qualities as drawbacks, but in return, it is possible to display critical information in an easily viewable — and immediate — way. Read more…
There was a great passage in Alexis Madrigal’s recent interview with Gibu Thomas, who runs innovation at Walmart:
“Our philosophy is pretty simple: When we use data, be transparent to the customers so that they can know what’s going on. There’s a clear opt-out mechanism. And, more important, the value equation has to be there. If we save them money or remind them of something they might need, no one says, “Wait, how did you get that data?” or “Why are you using that data?” They say, “Thank you!” I think we all know where the creep factor comes in, intuitively. Do unto others as you want to be done to you, right?”
This notion of “the creep factor” seems fairly central as we think about the future of privacy regulation. When companies use our data for our benefit, we know it and we are grateful for it. We happily give up our location data to Google so they can give us directions, or to Yelp or Foursquare so they can help us find the best place to eat nearby. We don’t even mind when they keep that data if it helps them make better recommendations in future. Sure, Google, I’d love it if you can do a better job predicting how long it will take me to get to work at rush hour! And yes, I don’t mind that you are using my search and browsing habits to give me better search results. In fact, I’d complain if someone took away that data and I suddenly found that my search results just weren’t as good as they used to be!
But we also know when companies use our data against us, or sell it on to people who do not have our best interests in mind. Read more…
Jonathan Follett on the future of design and designers.
Editor’s note: we’re running a series of five excerpts from our forthcoming book Designing for Emerging Technologies, a compilation of works by industry experts in areas of user experience design related to genomics, robotics, the Internet of Things, and the Industrial Internet of Things.
In this excerpt, author — and editor of Designing for Emerging Technologies — Jonathan Follett addresses designer’s roles as new technologies begin to blur the boundaries between design and engineering for software, hardware, and biotech.
Technology extends our grasp, making it possible for us to achieve our goals rapidly and efficiently; but it also places its own set of demands upon us. The fields of industrial design, graphic design, and software user experience design have all evolved in response to these demands — a need for a human way to relate to and interact with our new tools. Graphic design makes information depicted in printed media clear, understandable, and beautiful; industrial design makes products elegant, usable, and humane; and user experience design makes the interaction with our digital tools and services efficient and even pleasurable.
The future of design is to envision humanity’s relationship to technology and each other — whether we’re struggling with fear and loathing in reaction to genetically altered foods, the moral issues of changing a child’s traits to suit a parent’s preferences, the ethics guiding battlefield robots, or the societal implications of a 150-year extended lifetime. Now, more than ever, designers have the opportunity to help define the parameters of and sculpt the interactions between man and technology.
Repoveillance, Mobiveillance, Discovery and Orchestration, and Video Analysis
- Repo Surveillance Network — An automated reader attached to the spotter car takes a picture of every license plate it passes and sends it to a company in Texas that already has more than 1.8 billion plate scans from vehicles across the country.
- Mobile Companies Work Big Data — Meanwhile companies are taking different approaches to user consent. Orange collects data for its Flux Vision data product from French mobile users without offering a way for them to opt-out, as does Telefonica’s equivalent service. Verizon told customers in 2011 it could use their data and now includes 100 million retail mobile customers by default, though they can opt out online.
- Serfdom — a decentralised solution for service discovery and orchestration that is lightweight, highly available, and fault tolerant.
- Longomatch — a free video analysis software for sport analysts with unlimited possibilities: Record, Tag, Review, Draw, Edit Videos and much more! (via Mark Osborne)
Jim Stogdill, Jon Bruner and Jenn Webb discuss James Burke, ninja homes, IoT standards and robots.
What happens if emerging technology and automation result in a world of abundance, where anyone at anytime can produce anything they need and there’s no need for jobs? In his recent Strata keynote, James Burke warned that society is not prepared for scarcity (and the value it brings) to be a thing of the past — an eventuality Burke predicts will occur in the next 40 years or so. This topic kicks off a discussion between Jim Stogdill, Jon Bruner and myself that we recorded while at Strata.
Link fodder from our chat includes:
- James Burke.
- Roundtable with James Burke, which Alistair Croll aptly described as the “best coffee break ever.”
- Kurt Vonnegut’s Player Piano.
- Norbert Wiener’s The Human Use Of Human Beings: Cybernetics And Society
- Ninja homes.
- Stewart Brand’s How Buildings Learn: What Happens After They’re Built.
- Why Solid, why now?
- Solid: Local in Boston — and upcoming in San Francisco.
- MarkForged carbon fiber 3D printer.
- Rethink Robotics.
- Ryan Cunningham’s Strata session
If you liked this article, you might be interested in a new report, “Building a Solid World,” that explores the key trends and developments that are accelerating the growth of a software-enhanced, networked physical world. (Download the free report.)