Fairy tales and pop culture as inspiration for design innovation

In this O'Reilly Radar Podcast: David Rose on fairy tale inspiration, and Simon King on designing for future context.

smoke_alicia_kowalski_Flickr

In this podcast episode, David Rose, an instructor at MIT’s Media Lab and CEO at Ditto Labs, sits down with Mary Treseler, O’Reilly’s director of strategic content for our design space. In the interview, Rose defines his mission: “to make technology more elegant, more embedded, and hopefully, more humane.” Technology itself isn’t what drives Rose — he’s looking for inspiration in places that have captured and fueled our imaginations for centuries:

“I’m trying to be very, sort of, fairy-tale driven rather than tech driven. In the book [Enchanted Objects], I go back to some of the patterns that are revealed through Hans Christian Andersen or the Brothers Grimm or other pop culture, like spy culture or Harry Potter or Frodo, and I try to think about what those technologies are or how those services are transferable from one person to another.

“Super powers like Superman’s ability to fly don’t count because he can’t give that to anyone else, but if it’s boots that allow you to walk many miles that you wouldn’t otherwise be able to walk or a purse that replenishes or a magic carpet that could transport anybody, those qualify because those are objects that can be used by many people. I have gone back, studied these crystal balls and other objects of enchantment and magic, and think about how those could be used as a way to inspire the inventors of The Internet of Things today.”

Read more…

Comment: 1

Computational power and cognitive augmentation

A look at a few ways humans mesh with the rest of our data systems.

Editor’s note: this is an excerpt from our new report Data: Emerging Trends and Technologies, by Alistair Croll. Download the free report here.

Here’s a look at a few of the ways that humans — still the ultimate data processors — mesh with the rest of our data systems: how computational power can best produce true cognitive augmentation.

Deciding better

Over the past decade, we fitted roughly a quarter of our species with sensors. We instrumented our businesses, from the smallest market to the biggest factory. We began to consume that data, slowly at first. Then, as we were able to connect data sets to one another, the applications snowballed. Now that both the front office and the back office are plugged into everything, business cares. A lot.

While early adopters focused on sales, marketing, and online activity, today, data gathering and analysis is ubiquitous. Governments, activists, mining giants, local businesses, transportation, and virtually every other industry lives by data. If an organization isn’t harnessing the data exhaust it produces, it’ll soon be eclipsed by more analytical, introspective competitors that learn and adapt faster.

Whether we’re talking about a single human made more productive by a smartphone-turned-prosthetic-brain, or a global organization gaining the ability to make more informed decisions more quickly, ultimately, Strata + Hadoop World has become about deciding better.

What does it take to make better decisions? How will we balance machine optimization with human inspiration, sometimes making the best of the current game and other times changing the rules? Will machines that make recommendations about the future based on the past reduce risk, raise barriers to innovation, or make us vulnerable to improbable Black Swans because they mistakenly conclude that tomorrow is like yesterday, only more so? Read more…

Comments: 2

What you need to know for the hardware-software convergence

Core competencies and essential reading from hardware, software, manufacturing, and the IoT.

As I noted in “Physical and virtual are blurring together,” we now have hardware that acts like software, and software that’s capable of dealing with the complex subtleties of the physical world. So, what must the innovator, the creator, the executive, the researcher, and the artist do to embrace this convergence of hardware and software?

At its core, this is about a shift from discipline toward intent. Individuals and institutions — whether they’re huge enterprises, small start-ups, or nonprofits — must be competent in several disciplines that increasingly overlap, and should be prepared to solve problems by working fluidly across disciplines.

To use Joi Ito’s example, someone who wants to develop a synthetic eye might begin to approach the problem with biology, or electronics, or software, or (most likely) all three together. Many problems can be solved somewhere in a large multidimensional envelope that trades off design, mechanics, electronics, software, biology, and business models. Experts might still do the best work in each discipline, but everyone needs to know enough about all of them to know where to position a project between them.

Below you’ll find the core competencies in the intersection between software and the physical world, and our favorite books and resources for each one.

Electronics for physical-digital applications

  • Practical Electronics, by John M. Hughes: To know what’s possible and where to start, it’s essential to understand both the analog and digital sides of electronics. This is O’Reilly’s authoritative introduction to both analog and digital electronics, with information on circuit design, common parts and techniques, and microcontrollers.
  • Raspberry Pi Cookbook, by Simon Monk: The Raspberry Pi is rapidly becoming the standard embedded computing platform for prototyping and experimentation, with enough computing power to run familiar interpreted programming languages and widely supported operating systems.
  • Arduino Cookbook, by Michael Margolis: The Arduino microcontroller offers a fluid interface between digital and physical; it’s highly extensible and accessible to people with no prior experience in either electronics or code.

Read more…

Comment

An ecosystem of connected devices

Our biggest opportunities as designers and product creators lie in a context-driven approach to designing user experiences.

Editor’s note: This is an excerpt from our recent book Designing Multi-Device Experiences, by Michal Levin. This excerpt is included in our curated collection of chapters from the O’Reilly Design library. Download a free copy of the Experience Design ebook here.

Experience_Design_Cover_Radar

Download a free copy of the Experience Design ebook here.

We have entered a world of multi-device experiences. Our lives have become a series of interactions with multiple digital devices, enabling each of us to learn, buy, compare, search, navigate, connect, and manage every aspect of modern life.

Consider the hours we spend with devices every day — interacting with our smartphones, working on our laptops, engaging with our tablets, watching shows on television, playing with our video game consoles, and tracking steps on our fitness wristbands. For many of us, the following are true:

  • We spend more time interacting with devices than with people.
  • We often interact with more than one device at a time.

The number of connected devices has officially exceeded the seven-billion mark, outnumbering people (and toothbrushes) on the planet. By 2020, this number is expected to pass 24 billion. This inconceivable quantity not only attests to the growing role of these devices in our digital lives, but also signals an increasing number of devices per person. Many individuals now own multiple connected devices — PCs, smartphones, tablets, TVs, and more — and they are already using them together, switching between them, in order to accomplish their goals. Ninety percent of consumers use multiple devices to complete a task over time (PDF). For example, shopping for an item might entail (1) searching and exploring options at home on the PC, (2) checking product information and comparing prices in-store using your smartphone, and (3) writing product reviews on a tablet. Eighty-six percent of consumers use their smartphones while engaging with other devices and during other media consumption activities. Read more…

Comment

Pace of change as a metaphor for full-stack design

Jeff Veen on design teams, flat design and skinny jeans, and full-stack design.

I recently sat down with Jeff Veen, vice president of products at Adobe, and CEO and founder of Typekit. Veen has been a designer for more than 20 years; he is an entrepreneur, writer, cyclist, and lover of burritos. His resume includes Adaptive Path; Wired; WebMonkey; Google; and TypeKit, which was acquired by Adobe. Our conversation covered leadership, hiring designers, and the significance of trends.

Design’s leading role

Design is finally receiving the attention and respect of non-designers. Veen talks about a different dynamic, one in which design plays a leading role in the development of products and services:

“The analogy I always give is that when we started Adaptive Path in 2001, one of our stated values was to have design get a seat at the table, and we meant the board table — like the C level. I feel it is entirely possible to have your own table as a designer and invite other people to have their seats. That is still the exception to the rule, which is probably fine; it probably maps to the wide variety of businesses and products that are out there. But increasingly so, the kind of thinking beind the analytical process and the types of problem solving that designers are particularly good at tends to fit well with the kind of digital interactive, largely consumer-based product development that we’re doing these days.

“I think to embrace design means that you need to populate your company with leadership that has a design background. That is a true signifier — not like, “You know, we should hire a couple of designers. We should spruce up the website,” but really investing in design. Where is the leadership? Where’s the decision-making for the priorities, for the direction and vision of not just the product but the company itself? Where is that embodied? Is it embodied at the same level that a good engineer is? It obviously needs to be. [It’s a sign that] a company understands the value of design.”

Read more…

Comment

Designers are engineers

Dirk Knemeyer on the changing role of design in emerging technology.

downward_spiral_qthomasbower_Flickr

The discipline of design is morphing. Designers’ roles and responsibilities are expanding at a tremendous pace. Jonathan Follett, editor of Designing for Emerging Technologies recently sat down with Dirk Knemeyer, founder of Involution Studios, who contributed to the book. Knemeyer discusses the changing role of design and designers in emerging technology.

Changing roles: Designers as engineers

Knemeyer explains the morphing role of designers as technologies advance and disciplines overlap. Designers are expected to have skills or working knowledge of topics well outside design, including programming and industrial design:

“We’re already seeing a convergence of engineering and design. We’ve been talking about it for a decade, that designers need to know how to code. Designers get it, and they’re out there and they’re learning to code. To remain relevant, to remain a meaningful part of the creationary process in these more complicated contexts, that’s only going to accelerate. Designers are going to need to see themselves as engineers, maybe as much, if not more, than as designers in order to be relevant in participating in the design and creation processes within the world of emerging technologies.”

Read more…

Comment