Classic ed-tech games and build-your-own methods are now joined by the "gamification" movement.
There are three types of digital games being used in schools. Which you prefer speaks volumes about the role you believe schools should play
School tech should start with a simple question: Will students absorb others' ideas or make their own?
Today's technology lets us choose if we want to absorb other people's ideas or build our our own. Shouldn't that be starting point when we argue about the role of technology in schools?
Our problems in education are too intense, funding is too thin and time too precious to take on duplicative efforts. We need to apply some of the same discriminating standards in our philanthropic Edu2.0 projects that we use in for-profit ones.
A new partnership gives teachers and schools help with tech integration
Ask a hundred kids to draw a picture of “home” and you’ll see some common themes: “home” should be safe, warm, fun, inviting. There should be room to play, to rest, to grow — maybe even to work. And then there will be a million differences, including laugh-out-loud details (bunkbeds on the ceiling?) as well as sweet ones. Ask a…
How teachers use technology rarely matches how it was designed.
We drop test hardware before we send it into the field. Seems like it's time to start drop testing software programs before sending them into the classroom.