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	<title>O&#039;Reilly Radar &#187; Jono Bacon</title>
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		<title>The long road toward the Community Leadership Summit</title>
		<link>http://radar.oreilly.com/2011/06/community-leadership-summit.html</link>
		<comments>http://radar.oreilly.com/2011/06/community-leadership-summit.html#comments</comments>
		<pubDate>Wed, 01 Jun 2011 14:00:00 +0000</pubDate>
		<dc:creator>Jono Bacon</dc:creator>
				<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community development]]></category>
		<category><![CDATA[Community Leadership Summit]]></category>

		<guid isPermaLink="false">http://blogs.oreilly.com/radar/2011/06/community-leadership-summit.html</guid>
		<description><![CDATA[Community development is an organic process full of unique experiences and turns. So it should be no surprise the Community Leadership Summit followed a similar path. ]]></description>
				<content:encoded><![CDATA[<p><em>Community</em>.</p>
<p>It&#8217;s a funny &#8216;ol word. Until recent years, the word <em>community</em> would typically conjure up quaint old images of local street parties, book clubs, town hall meetings and other Hallmark Channel-inspired visuals. For many of us, these images were fueled by childhood tales from the old folk recounting the &#8220;good &#8216;ol days&#8221; in which no one had to lock their doors, the grass looked greener, and life was simpler.</p>
<p>Well, the Internet changed all of that. This once oldy-worldy whimsical premise of community was first thrown into a new era with the popularization of the Internet back in the mid-to-late 90s. Back then people used this new technology to form communities around shared consumption. Newsgroups, bulletin board systems and the first iteration of the web gave us a taste of how much fun it could be to meet other people with similar interests and tastes. Up sprang countless tech, movie, music and trivia sites, most concocted in a shonky version of Microsoft Frontpage, but giving many people their first taste of meeting like minds on the other side of the world.</p>
<p>Since then the net has become truly collaborative. With the birth of <tt>patch</tt> and <tt>diff</tt>, two tools for software development, the challenge of developers divided by oceans was conquered by like minds working together on the Net. Early successes such as the <a href="http://www.gnu.org/">GNU project</a> and <a href="http://kernel.org/">Linux</a> proved that genuine collaboration could indeed work. This inspired another generation of collaboration around content, activism and more with sites such as <a href="http://www.wikipedia.org/">Wikipedia</a>, <a href="http://www.openstreetmap.org/">OpenStreetMap</a> and others springing up around us.</p>
<p>So there we were, disparate groups of people coming together to create things, and it all just seemed to work. Amusingly, much of this success was entirely accidental. In many of these communities, effective methods of working together was nothing more than the output of oodles of trial and error. These lessons were not just the technical nuts and bolts of how you create things together, but also the very human social constructs around trust, reputation building, ensuring people get on well with each other, conflict resolution, rewarding great work, and other topics. Most involved in this new world did not have experience in growing successful teams and managing volunteers, and while there were a few turkeys, there has been thousands of astonishing success stories.</p>
</p>
<h2>Evolution</h2>
</p>
<p>Back in 1996 I discovered this new world and my evolution in community started following a similar path. As a computer and heavy-metal dork, my existence was dominated by discovering the Internet, exploring what it had to offer, and hoping my favorite thrash metal bands had discovered this wonderful global network, too.</p>
<p>As a long-haired gangly youth living in England in the mid-to-late &#8217;90s, my first experience of the potential for online communities was yours truly trying to find the kind of content that didn&#8217;t exist in conventional mediums. Back then British TV and radio was crammed to the gills with nauseating saccharin-sweetened teeny-pop, of which I had less-than-zero interest. These traditional mediums couldn&#8217;t help me find photos of Overkill and Exodus playing live. I couldn&#8217;t read about Onslaught and Nevermore on tour. Consequently, if you were anyone who didn&#8217;t like nauseating saccharin-sweetened teeny-pop, you were on your own, hunting through obscure imported magazines and fanzines to find the information you needed.</p>
<p>Despite the childish few of you who are about to snigger at the next sentence, on the Internet the long-tail was celebrated. I found a fascinating community of people who had similar interests, and as such I consumed. I hunted out information, downloaded content, and had a thirst for finding more and more every day.</p>
<p class="image-box-580"><img src="http://farm6.static.flickr.com/5098/5476804133_20f869415f_z.jpg" width="580" border="0" alt="old computer" style="margin-bottom: 15px" /><br />Welcome to the future</p>
<p>Before long I realized I could publish things online. I created a website and my first contribution was transcribing music into guitar tablature and putting it online. I also discovered my love of writing, and started writing guitar lessons. They were not very sexy, plain text all the way, and written by AxeManiac (I was young and (more) stupid), but people would read them and leave a message in my guestbook that they liked them. This gave me a phenomenal sense of value and validation around my contributions; the very essence of what drives many to contribute in communities all over the world to this day.</p>
<p>My transition into community was bolstered when I discovered open source and Linux, and I realized that the mechanics of collaboration went much deeper into code and the construction of technology and experiences. While I found the technology overwhelming (I wasn&#8217;t that much of a geek), what really fascinated me was the community aspect. People really get together to make software that everyone shares and uses? People contribute a few hours and they get the net result of many people contributing a few hours? It all seems to work well and not descend into chaos? This sounds <em>incredible</em>.</p>
<p>Of course, back then I had no idea of the nuances of why this was revolutionary, it just felt right to me. I gritted my teeth, put in the hours learning the secret incantations of how to get the software working, and had a blast at every step of the way.</p>
</p>
<h2>Disseminating best practices</h2>
</p>
<p>Spin forward 10 years and from those first baby steps I have made a career out of community. I now work as the <a href="http://www.ubuntu.com">Ubuntu</a> Community Manager. I work to grow a productive, fun, and approachable Ubuntu community in which everyone can feel like they can put their brick in the wall around the common goal of building a ubiquitous free software experience that helps people live their lives better.</p>
<p>When I started work as a full-time community manager, I based my career on all the accidental lessons I had learned in these previous years. These lessons included technical etiquette &mdash; such as using plain text in emails, avoiding top-posting, and always using cross-references in mailing list posts &mdash; to understanding the subtle social norms of different communities, such as how you run meetings, how you coordinate work, handling conflict between different community members, and managing expectations effectively. There was no playbook for these different topics, and there was no Yoda to show me the ropes. Members of our communities learned by doing. My dad would often preach from his Northern English pulpit about the &#8220;University of Hard Knocks,&#8221; life experiences learned through good and bad decisions, and many of these communities certainly applied this experience-led approach.</p>
<p>Unfortunately the University of Hard Knocks can be a bit overwhelming for some. I would see many examples of people who would join communities and behave outside of the unwritten social norms. Some villagers would get angry and have a short fuse with those who took too long to understand and adapt to the culture of a community. Sometimes these new members would be accused of being trolls and deliberately disruptive. While some were, I was of the view that many just didn&#8217;t quite understand the culture and that it is not quite as straight forward as many of us would assume.</p>
<p>A good example of this was a guy who joined a group I formed once and at first he was  a hugely disruptive participant. After some support and guidance he started to learn and within a few years went he on to lead that group and be hugely successful in that community.</p>
</p>
<h2>No one has a monopoly on community</h2>
</p>
<p>As my work would take me to different communities, I would try to soak up best practices and spot patterns in approaches and techniques that would generate positive outcomes. I also noticed that while there is no single recipe for success, many of the same challenges and lessons would face different communities in different states of maturity. I would join new community groups as they were finding their feet and I would notice common challenges; getting enough momentum, encouraging people to join and participate, reducing bottlenecks and other areas. It was clear that many of these life lessons in community that we all learn should be shared and celebrated with each other.</p>
<p>Unfortunately the practicality of sharing this content was less straight forward. Around this time I was spending a lot of time on the road going to different open source and technology conferences, and I noticed a common theme. We would all show up from our different companies and communities, we would wave our hands around in presentations and talk about what we do, but we would never sit down and share ideas and knowledge. It was rare to sit down with another community manager from another company and have a collaborative problem-solving session around topics that affect both of us.</p>
<p>To me this was a real problem. As I mentioned earlier, many of us have learned the lessons of community by spending years at the <em>University of Hard Knocks</em>, but it felt like much of this knowledge could be disseminated into guidance that we could share between different communities which could speed up the development of mature communities. I have never believed that anyone should have the monopoly on having a a great community; great best practice and ideas benefit everyone, because communities generally create content that can benefit everyone.</p>
</p>
<h2>Sharing Ideas</h2>
</p>
<p>I wanted to contribute to the furthering of best practice surrounding community management in two core ways; to write a book and organize an annual event.</p>
<p>To achieve the former, I signed a book deal with <a href="http://oreilly.com/">O&#8217;Reilly</a> to write &#8220;<a href="http://www.artofcommunityonline.org/">The Art of Community</a>.&#8221; The book provides a comprehensive guide to the underlying principles of community, then moves on to discuss building strategy, processes, governance, building buzz, conflict resolution, organizing events and more. As part of the agreement in writing the book, I asked O&#8217;Reilly if they would make it available under a <a href="http://creativecommons.org/">Creative Commons</a> license to ensure that those who were poorer could still get access to the information to help their communities. They were in total agreement.</p>
<p>While &#8220;The Art of Community&#8221; has been doing well and people seem to like it, I also wanted to solve the problem I described earlier of people never having time to share knowledge and ideas at conferences. As such, back in 2009 I founded the <a href="http://www.communityleadershipsummit.com/">Community Leadership Summit</a>. The event is designed to bring together community leaders and managers and the projects and organizations that are interested in growing and empowering a strong community. It provides an unconference-style schedule in which attendees can discuss, debate and explore topics. This is augmented with a range of scheduled talks, panel discussions, networking opportunities, and more.</p>
<p class="image-box-580"><img src="http://farm4.static.flickr.com/3481/3754524017_6bea0af3c9_b.jpg" border="0" width="580" alt="opening keynote presentation" style="margin-bottom: 15px" /><br />
The opening keynote presentation at the Community Leadership Summit.</p>
<p>The event provided the first opportunity of its kind to bring together the leading minds in the field with new community builders to discuss topics such as: governance, creating collaborative environments, conflict resolution, transparency, open infrastructure, social networking, commercial investment in community, engineering vs. marketing approaches to community leadership and more. The event was carefully constructed to be as independent as possible. Our sponsors were not there to sell anything but contribute to support the event and the sharing of great community best practices. Everyone had an equal opportunity to run a session, and everything was about as transparent and accessible as it could be.</p>
<p>While we were expecting around 70 attendees, more than 200 joined the two-day event and it was a great success. This was followed by another successful event in 2010, and on <strong>23rd-24th July 2011</strong> the event event returns to Portland, Ore., the weekend before <a href="http://www.oscon.com/oscon2011?cmp=il-radar-os11-community-leadership-summit">OSCON</a>. </p>
<p>
<a href="http://www.communityleadershipsummit.com/register/">The Community Leadership Summit is entirely free</a>, everyone is welcome, and I would love to encourage you all to join us in Portland this July to share your knowledge and learn from others too.</p>
<div style="height: 160px;border-top: thin gray solid;border-bottom: thin gray solid;padding: 20px;margin: 20px 2px"><a href="https://en.oreilly.com/oscon2011/public/regwith/os11rad?cmp=il-radar-os11-community-leadership-summit"><img style="float: left;border: none;padding-right: 10px" src="http://s.radar.oreilly.com/oscon-code-os11rad.png" /></a><a href="https://en.oreilly.com/oscon2011/public/regwith/os11rad?cmp=il-radar-os11-community-leadership-summit"><strong>OSCON 2011</strong></a> &mdash; Join today&#8217;s open source innovators, builders, and pioneers July 25-29 as they gather at the Oregon Convention Center in Portland, Ore.</p>
<p><a href="https://en.oreilly.com/oscon2011/public/regwith/os11rad?cmp=il-radar-os11-community-leadership-summit"><strong>Save 20% on registration with the code OS11RAD</strong></a></div>
</p>
<h2>Into a new era</h2>
</p>
<p>The art and science of growing community will never stand still. Technology is changing, people are changing, and the opportunities and ideas of what we can achieve continues to grow and shape how we work together. Back in 1996 I would never have expected the world to be collaborating together as much as we do today, and I am sure that in 2026 our level of understanding and knowledge of how we work together around common goals will be even better understood and predictable than it is today.</p>
<p>As we move into this future we will also face interesting new challenges around what we collaborate on. Back in 1996, distributed software development was a key challenge and saw significant effort into how we worked together. We then saw collaboration refined around documentation and cartography. Today we are seeing increasing interest in collaboration around design, graphics and art. What will we see in the future? Who knows, but what I do know is that good people will want to come together with good people, united by a belief, and work together to further their goals and ethos. They will grow communities, and today we can help seed a new generation of community leaders with the experience, tools and skills they will need to be effective.</p>
<p>Let the good times roll.</p>
<p></p>
<p><strong>Related:</strong></p>
<ul>
<li> <a href="http://oreilly.com/catalog/9780596156718/">The Art of Community</a> (book)</li>
<li> <a href="http://www.artofcommunityonline.org/downloads/jonobacon-theartofcommunity-1ed.pdf">The Art of Community</a> (PDF download)</li>
</ul>
]]></content:encoded>
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		<title>Can open source reinvent the music business?</title>
		<link>http://radar.oreilly.com/2011/01/open-source-music-business.html</link>
		<comments>http://radar.oreilly.com/2011/01/open-source-music-business.html#comments</comments>
		<pubDate>Tue, 18 Jan 2011 14:00:00 +0000</pubDate>
		<dc:creator>Jono Bacon</dc:creator>
				<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[@home]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[free content]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[open source]]></category>

		<guid isPermaLink="false">http://blogs.oreilly.com/radar/2011/01/open-source-music-business.html</guid>
		<description><![CDATA[Chart success would be nice, but Severed Fifth has a loftier goal than most bands. They want to use hallmarks of the open source movement &#8212; specifically, community involvement and free distribution &#8212; to change the music business. ]]></description>
				<content:encoded><![CDATA[<p>Under the traditional music model, bands create an album, sign their distribution rights to a record label, and the label distributes the music and benefits from the majority of sales. Recent economic problems<br />
and the advent of digital distribution and file sharing have squeezed labels for cash, which has limited distribution and marketing. Consequently, bands have suffered by losing their<br />
distribution rights to companies that no longer have the funds to effectively distribute their music.</p>
<p>This poses a few unfortunate outcomes for bands. First, they lose control over their distribution, and if a label is not doing a good job, this can cripple a band&#8217;s ability to spread awareness of their material. Second, labels typically provide tour support if a band<br />
sells a certain number of units. However, low investment in distribution translates into limited sales, meaning bands won&#8217;t get to tour and raise that awareness. Finally, bands usually make money through tours and merchandise sales. With the labels not providing adequate marketing and distribution, bands are not sent on tour, so they don&#8217;t make much money. The net result is that the romantic dream of a record deal isn&#8217;t all it&#8217;s cracked up to be.</p>
<p>It&#8217;s widely acknowledged that the music industry is broken, but I believe the black clouds we&#8217;re under actually provide a tremendous opportunity for bands, record labels and fans. That&#8217;s why I formed a project called <a href="http://www.severedfifth.com">Severed Fifth</a>, which aims to change the music industry similar to the way open source has changed software.</p>
<div align="center">
<p class="image-box-580">
<img src="http://s.radar.oreilly.com/2011/01/06/0111-severed-fifth.png" border="0" alt="Severed Fifth" width="580" /></p>
</div>
<h2>Changing the rules</h2>
</p>
<p>Severed Fifth is a band that I formed in the San<br />
Francisco Bay Area. However, it&#8217;s a different kind of band. Outside of  creating music for folks to enjoy, Severed Fifth has two goals:</p>
<ol>
<li> The first is to put open distribution and community at the heart of the band, and to use these elements as catalysts to build growth, awareness and expose the benefits of what I am referring to as the <strong>Open Band</strong> approach. </li>
<li> The second goal is to use these elements to build success around Severed Fifth, so it becomes a great example of how an Open Band approach can work. I want other bands and musicians to be able to point to Severed Fifth and say, &#8220;If those guys can do it, so can we!&#8221;</li>
</ol>
<p>Many moons ago, there were hollers in the software world of, &#8220;If that <a href="http://en.wikipedia.org/wiki/Linus_Torvalds">Finnish chap</a> can rally the troops to make an operating system, heck, I&#8217;ll take<br />
the same approach for my database app.&#8221; I want to optimize Severed<br />
Fifth to be an example that not only appeals to open source and free culture fans, but regular bands in the trenches can point to it too.</p>
</p>
<h2>Open Band Three Tier system</h2>
</p>
<p>Severed Fifth is a music project with three core principles, which I<br />
have labeled as the Open Band Three Tier system:</p>
<ol>
<li> <strong>We give the music away freely:</strong> Like open source, this encourages redistribution and awareness, and empowers fans to harness the content, share it with friends, and ultimately bring more listeners to the band (in the same way open source has exploded in popularity due to the free availability of content for users to test and assess if it works for them).</li>
<li> <strong>We build community:</strong> I have taken my <a href="http://oreilly.com/catalog/9780596156718/">experience in community<br />
management</a> to build a community around Severed Fifth. This helps fans feel part of a project they can contribute to. We have done this in the form of the <a href="http://www.severedfifth.com/streetteam">Severed Fifth Street Team</a>.</li>
<li> <strong>We socialize <a href="http://www.severedfifth.com/pay">Severed Fifth Fair Pay</a></strong>: We encourage people to pay what is<br />
fair and reasonable to them to help support the band. This is powered<br />
by PayPal and anyone with a piece of plastic in their wallet can<br />
contribute. Thanks to the free availability of content and the community feel, people gain a closer connection to the band. In turn, they are more likely to contribute. We have already seen many financial contributions from fans.</li>
</ol>
<p>This idea is simple. In a recording industry environment that is<br />
widely regarded as ineffective, if we provide a solid example of a<br />
band that provides free access to content (which significantly lowers<br />
the barrier to attract fans) and empowers those fans with a<br />
community, this results in a wider fanbase that feels a closer sense<br />
of commitment to supporting their favorite bands. Of course, the same approach could be applied to other creative endeavors: publishing, art, video and more. My goal is to make Severed Fifth a successful and repeatable template.</p>
</p>
<h2>The story so far</h2>
</p>
<p>We have made good progress thus far. In October, we put out our 11-track &#8220;Nightmares By Design&#8221; demo <a href="http://www.severedfifth.com/releases">for free</a>. The album is licensed under a <a href="http://creativecommons.org/licenses/by-sa/3.0/us/">Creative Commons Attribution ShareAlike</a> license, so you can share it with your friends, remix it, and otherwise enjoy it. Response has been very positive, with people not only enjoying the music, but also taking advantage of the rights. They&#8217;ve been spreading it around, putting it on YouTube videos, and making ringtones out of it.</p>
<p>We have also invested a lot of energy in building our community. As noted above, we created the Severed Fifth Street Team. These passionate fans have been putting Severed Fifth posters up in local areas, getting the music played on local radio and in clubs, and spreading awareness online. We have seen tremendous examples of people feeling<br />
inspired to contribute: Rob Kielty produced a <a href="http://www.severedfifth.com/releases/apps/">Severed Fifth Android<br />
app</a>, Virgil Brummond is working on a <a href="http://www.severedfifth.com/releases/fanzine">Severed Fifth fanzine</a>, torontomario has created many <a href="http://www.severedfifth.com/media/wallpaper/">Severed Fifth wallpapers</a>, and Bungee Brent <a href="http://www.severedfifth.com/media/photos/">contributes photography</a>.</p>
<p>In addition to this work, the community has come together to build<br />
awareness across many online resources such as <a href="http://www.facebook.com/severedfifth">Facebook</a>, <a href="http://www.twitter.com/severedfifth">Twitter</a>, <a href="http://www.youtube.com/severedfifth">YouTube</a>, <a href="http://www.myspace.com/severedfifth">MySpace</a>, <a href="http://www.reverbnation.com/severedfifth">Reverbnation</a><br />
and more. Throughout these resources, the community has contributed videos, graphics and advocacy &mdash; each person is harnessing their own skills to grow awareness of the band.</p>
<p>To get a good feel for the progress so far, we have released two short videos summarizing 2010 and the recording campaign. See <a href="http://www.youtube.com/watch?v=sjPNdYJMBAc">2010 Recapped</a> and <a href="http://www.youtube.com/watch?v=BZzXr0lhgz4">Severed Fifth Recording Campaign &#8211; Jan 2011 Update</a>.</p>
</p>
<h2>The next step</h2>
</p>
<p>Being based in the San Francisco Bay Area, we are fortunate to be in<br />
the epicenter of heavy rock and metal. We are also fortunate<br />
to have a number of well-known and experienced musicians act as<br />
advisers to Severed Fifth. They bring a wealth of experience to Severed Fifth, and while they are not paid in any way, hey have a real belief in what we are doing.</p>
<p>One of these advisers &mdash; who has possibly the most significant experience of the group &mdash; sat down with us shortly after we released &#8220;Nightmares By Design&#8221; and said:  &#8220;I think you guys have a real shot at changing how things work. First, because the time is right for the style of music you play. Second, because the band is a tight unit musically and socially. And finally, the industry really is broken and it needs the kind of change you&#8217;re advocating.&#8221;</p>
<p>His belief in us came with a caveat, though. &#8220;If you are going to<br />
bring real change and be taken seriously, you need to compete on the<br />
same production level as professional bands,&#8221; he said. &#8220;I<br />
believe you guys have the music and style nailed, but &#8216;Nightmares By<br />
Design&#8217; is a great sounding &#8216;demo,&#8217; and you guys need a great sounding<br />
&#8216;album&#8217;.&#8221; He said we needed  to re-record the album in a professional studio if we really wanted to bring about change. </p>
<p>He was absolutely right. While we are all proud of &#8220;Nightmares By<br />
Design,&#8221; it does sound like it was recorded in my home studio (which it was). After doing some digging around, we determined it will cost around $5,000 to record the album. We started the <a href="http://www.severedfifth.com/pay">Severed Fifth Recording Campaign</a> to help fund the recording. In just over a month, we have raised nearly $2,000, with some fans contributing as much as $300 each.</p>
<p>Our next step is to get into the studio in the first few weeks of<br />
February to record the album for a late February or early March release. The new album will also be released under a Creative Commons Attribution ShareAlike license. After release, we are planning a significant outreach campaign to take Severed Fifth to the masses.</p>
</p>
<h2>More help needed</h2>
</p>
<p>While we are still very much at the beginning of the road with<br />
Severed Fifth, the feedback from the community and many people<br />
actively involved in the industry has been hugely supportive. I<br />
believe that we have a real shot at achieving this, but we can&#8217;t do it<br />
alone. If we are to build this groundswell of interest and make<br />
Severed Fifth into a truly persuasive template for other bands and<br />
artists to use, we need as much help as possible. If any of you can<br />
help with publicity and advocacy, please get in touch with me at &#8220;jono AT severedfifth DOT com.&#8221;</p>
<p></p>
<p><strong>Related:</strong></p>
<ul>
<li> <a href="http://radar.oreilly.com/2008/09/i-am-trying-to-believe-that-ro.html">I Am Trying To Believe (that Rock Stars aren&#8217;t Dead)</a></li>
<li><a href="http://radar.oreilly.com/2008/09/levels-of-quality-and-revenue.html">Levels of Quality and Revenue Streams</a></li>
<li> <a href="http://radar.oreilly.com/2010/02/open-source-moon-mission.html">Can open source guide a moon mission?</a></li>
</ul>
<p></p>
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