Release 2.0 Back Issues

Release 2.0.6 The Next Generation of CRM
Issue 2.0.7, February 2008

Customer Relationship Management systems are changing in response to the possibilities (and competition) offered by Web 2.0 technologies and even that old standby, email. The quest to harness--and make truly useful--the firehose of information about people, relationships, and activity is entering a new era. Read More

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Release 2.0.6 The Hardware Revolution
Issue 2.0.6, December, 2007

In this issue of Release 2.0, we consider the state of the open source hardware products and business models that are emerging. It's the future of manufacturing — and early signs of it are here now. Read More

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Release 2.0.5 Looking for the Web's Edge
Issue 2.0.5, October, 2007

The good news? The Web has become mainstream. The bad news? The Web has become mainstream! As the Web moves closer to the center of our businesses and our lives, it’s important to step back and consider what isn’t yet anywhere near the center. What areas haven’t yet been discovered by the masses? What’s happening at the Web’s edge—and how might it redefine the mainstream? Read More

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Release 2.0.4 Information Visualization
Issue 2.0.4, August, 2007

This issue's theme is Information Visualization, the art of displaying complex data to increase understanding and improve decisions. It examines the state of Information Visualization, how it got here, and where it might be going, and presents compelling stories of Information Visualization at work. Read More

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Release 2.0.3 Living In Code
Issue 2.0.3, June, 2007

Like it or not, code informs much of what we do in our lives, online and offline. Whether it's American companies building the Great Firewall of China or game cheats engaging in an arms race with game developers, the reach and consequences of code have never been higher. In this issue of Release 2.0, we’ve invited writers and thinkers inside and outside O’Reilly Media to investigate the ramifications of “code is law.” Read More

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Release 2.0.2 Web 2.0 Meets Wall Street
Issue 2.0.2, April, 2007

This issue looks at the intersection of Web 2.0 and Wall Street. What lessons does each have for the other, and what happens when they collide? "The Number" digs deep into Second Life stats to uncover what's really happening in the virtual world. "The Canon" posits that thinking about comics can inspire you to better performance in business. Read More

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Release 2.0.1 Premier Issue: From 1.0 to 2.0
Issue 2.0.1, February, 2007

Web 2.0… It’s the meme of the moment. It’s the subject of everything from excitement to parody. In this issue, we take some aspects of the business revolution and look at them from some unusual angles. Read More

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