Release 2.0

Early intelligence on the ideas, people, and companies poised to explode into the public consciousness

Brought to you six times a year in print, Release 2.0 delivers penetrating insight and thought-provoking analysis on the business and social impact of key technology trends. In Release 2.0, O'Reilly Radar gathers the best minds to provide an advance detection system for the future, spotlighting technology's inflection points and game-changing innovations.


Premier Issue: From 1.0 to 2.0
Issue 2.0.1, February, 2007

From this Issue...



From 1.0 to 2.0
By Tim O'Reilly
Keep an eye on the radar. The future is already here, if you look in the right places. Also: How the Cycles Repeat

Under new management
By Jimmy Guterman
Your editor discusses what’s changed, what hasn’t, and how the title for the new newsletter may seem trendy but it goes back all the way to 1993.

Web 2.0…
Nat Torkington, Brady Forrest, and Jimmy Guterman
It’s the meme of the moment. It’s the subject of everything from excitement to parody. In this issue, we take some aspects of the business revolution and look at them from some unusual angles.

A Simple Story
By Nathan Torkington
What if Web 2.0 stopped being a buzzterm and started making sense? What if we started considering Web 2.0 as something perfectly normal and reasonable?

People or Computers?
By Brady Forrest
There’s more than one way to do things. And Web 2.0 provides a fascinating framework for comparing machine-generated data with what humans can generate — sometimes without meaning to.

More. Better. NOW!
By Jimmy Guterman
Continuous iterative development isn’t just for technologists. It’s for businesses, too.

The Number: One Person Per Blog
By Jimmy Guterman
It’s a joke, it’s not quite true, and those who believe it are missing an opportunity.

The Canon: Designing Interactions
By Jimmy Guterman
Designing Interactions, by Bill Moggridge, a founder of the IDEO design firm, distinguishes itself by offering all sorts of practical tips for what it takes to make breakthrough products and services, and embedding those lessons inside stories of the people who made them happen.

 

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