- U.S. Textile Industry Turns to Tech as Gateway to Revival — Warwick Mills is joining the Defense Department, universities including the Massachusetts Institute of Technology, and nearly 50 other companies in an ambitious $320 million project to push the American textile industry into the digital age. Key to the plan is a technical ingredient: embedding a variety of tiny semiconductors and sensors into fabrics that can see, hear, communicate, store energy, warm or cool a person, or monitor the wearer’s health.
- 2D to 3D With Deep CNNs (PDF) — source code on github.
- Squeezing AI into Mobile Systems (IEEE Spectrum) — Sze, working with Joel Emer, also an MIT computer science professor and senior distinguished research scientist at Nvidia, developed Eyeriss, the first custom chip designed to run a state-of-the-art convolutional neural network. They showed they could run AlexNet, a particularly demanding algorithm, using less than one-tenth the energy of a typical mobile GPU: instead of consuming 5 to 10 watts, Eyeriss used 0.3 W.
- The 8-Bit Game That Makes Statistics Addictive (The Atlantic) — that game is Guess The Correlation. “As a researcher, you read papers and a lot of the time, you eyeball the figures without even reading the text,” he says. “You see a plot—it could even be your own plot—and make a judgment based on it. Contrary to what people believe, they’re not very good at this. And I have the data to prove that.”
An overview of the 3D animation process using Blender.
Creating 3D animations is like writing software. Both processes require
knowing certain industry terms. Some animation terms are:
- Setting up the scene with cameras, lights, and other effects
Let’s define each of these, and then we’ll dig into some code with Blender’s API.
Modeling is the process of creating 3D models. One way is to represent the 3D model as points in 3D space. Each point, or vertex, has 3 coordinates: an X, an Y, and a Z coordinate, to define its location in 3D space. A pair of vertices can be connected by an edge, and edges bound polygons called faces. These faces define the surface of the model. Modeling is all about creating these sets of vertices, edges, and faces.
To create a model, we usually start with a primitive shape (like a sphere or a cube) and reshape it into what we’d like. Individual vertices, edges, and faces can be repositioned. New vertices, edges, and faces can be added to the basic model through simple operations. Two common ones are extrusion and subdivision.