- Awesome Awesomeness — list of curated collections of frameworks and libraries in various languages that do not suck. They solve the problem of “so, I’m new to (language) and don’t want to kiss a lot of frogs before I find the right tool for a particular task”.
- Breach — a hackable, modular web browser.
- The CompuServe of Things (Phil Windley) — How we build the Internet of Things has far-reaching consequences for the humans who will use—or be used by—it. Will we push forward, connecting things using forests of silos that are reminiscent the online services of the 1980’s, or will we learn the lessons of the Internet and build a true Internet of Things? (via Cory Doctorow)
Get fine-grained control over your design with an SVG 2 property implemented by many browsers.
SVG rendering uses a painter’s model to describe how graphics are rendered to the screen. Like layers of paint on a wall, content on top obscures content below. The SVG specifications define which content gets painted over which other content. The different parts of each shape — the stroke, fill, and markers — each create layers of paint. Those shapes are then layered one on top of the other, in the order they are defined in the document.
Two new properties introduced by the SVG 2 specification,
paint-order, allow you to change up the rendering rules.
Most web designers will be familiar with
z-index, which has been supported in CSS layout for years. Unfortunately, it is not yet supported in any major web browser for SVG content. At present, the only solution is to arrange your markup (or the DOM created by scripts) so that elements are listed in the order you want them to be painted.
In contrast, the
paint-order property has already been implemented in a number of web browsers. If you’re willing to make adjustments in your design according to browser support level, you can use the fine-tuned control in the latest browsers and replace it with a simpler effect in others. If you need the same appearance in all browsers, however, you can create something that looks like paint order control with SVG 1.1 code. This post describes why
paint-order is useful, how to use it in the latest browsers, and how to fake it in the others.
:focus'ing on users.
Editor’s note: The author would like to acknowledge her co-author, Brian Kardell, who contributed many insights to the ideas presented here, along with a substantial number of the words.
Web developers and web standards authors alike strive to live up to the promise of “universality” — the idea that the web should be available to all. This concept drives many innovations in web technology, as well as being fundamentally built in to the philosophy of the open standards on which the web is based.
In order to achieve this, we frequently find that having some carefully chosen information about how the user intends to view the content (a concept we’ll refer to in this article as “user context”) allows web developers to create more flexible and useful user experiences. In this post, we’ll lay out a case that it’s time to expand our view of user context to include the concept of modality (how the user is interacting with the page), but before we flesh that out, let’s take a look at “user context”.
You might feel fine.
this is used to refer an object. But which object this refers too depends on the code you’re executing and how
Getting started with the DOM is easy once you understand how the browser translates your HTML into this internal structure made of objects. Once these objects are created, then you can manipulate them using a wide variety of properties and methods, to change the content of an element, to add a style to an element, or even remove an element from the page completely.
Web technologies have become the default, and are spreading
A few years ago, venture capitalist Marc Andreessen wrote that “software is eating the world”:
Six decades into the computer revolution, four decades since the invention of the microprocessor, and two decades into the rise of the modern Internet, all of the technology required to transform industries through software finally works and can be widely delivered at global scale.
That may be true, but Andreessen seems to have left out some of his earlier, more Web-centric visions (though perhaps he considers them complete).
Software may be eating the world, but the Web has been “eating software” in a similar sense for as long as the Web has been visible.
On the front end, the browser has grown from being a strange dumb terminal of documents and forms to a full partner. The browser not only provides a window into the world of classic websites, but helps us deal with devices that we can reach over a network. Their interfaces may be invisible or basic on the physical device, but offer much more when accessed through a browser. Web apps, though frequently not as capable as their desktop competition, long ago passed the point where their collaborative possibilities were more valuable than the details they lack.
The changing landscape of web platform extensibility
From its nascent days, the growth of the web has been marked by the waxing and waning of technologies, frameworks and ideas. Old ideas and technologies expire and fade away, and new ones arise in their place. Much as the cicada molts and leaves behind an old shell as it moves into adulthood, the web has seen countless ideas come and go as it has evolved.
Relics (and Catalysts) of the Web
Remember XHTML? More specifically, do you remember caring deeply about XHTML? You likely do. Do you still care about XHTML? Chances are, the answer is no. The same goes for Flash, DHTML, HTML Components and countless other buzzwords of the web that once felt so alive and important, and now feel like relics of another time.
Occasionally, however, we collectively stumble upon ideas and technologies that stand the test of time. These are ideas that don’t just evolve with the web–they are often a catalyst for the evolution of the web itself. Ideas like Cascading Style Sheets and XMLHTTPRequest, the vendor hack that spurred the AJAX revolution, are two examples among many.
Live coding a shopping cart and other rich web UI goodness
In his talk, Rich Web UIs with Knockout.js, Steve quickly summarized the problems Knockout solves and why Knockout is a particularly strong candidate to solve those problems, before working on a shopping cart example to show off how bindings, including custom bindings, work within Knockout.
Some key parts of Todd’s talk include:
- A description of the problem Knockout solves [at 00:41]
- What is Knockout and MVVM? [at 01:38]
- 4 unique things about Knockout [at 03:12]
- Live coding a shopping cart [at 06:02]
- Summary [at 20:15]
Anyone with a further interest in Knockout should check out the project’s homepage and particularly the live Hello World example and interactive online tutorial which guides you through building a Web UI using the MVVM pattern with Knockout.js in an interactive sandbox-style environment.