Robotics Has Too Many Dreamers, Needs More Practical People (IEEE) — Grishin said that while looking for business opportunities, he saw too may entrepreneurs proposing cool new robots and concepts but with no business cases to support them. The robotics industry, he added, needs more startups to fail to allow entrepreneurs to learn from past mistakes and come up with more enduring plans. A reminder that first to found rarely correlates to biggest exit.
Fixing the Internet for Confidentiality and Security (Mark Shuttleworth) — Every society, even today’s modern Western society, is prone to abusive governance. We should fear our own darknesses more than we fear others. I like the frame of “confidentiality” vs “privacy”.
Bootstrap Material Design — a material design theme for Bootstrap. Material design (Google’s new design metaphor/language for interactive UIs) is important, to mobile and web what HIG was to MacOS, and it specifically tackles the noisy surprises that are app and web interfaces today.
Simon Wardley on Bitcoin — Why I think US will adopt bitcoin … it is currently backed by $284m in venture capital, you’re going to get it whether you like it or not.
How Community Feedback Shapes Behaviour (PDF) — Not only do authors of negatively-evaluated content contribute more, but also their future posts are of lower quality, and are perceived by the community as such. Moreover, these authors are more likely to subsequently evaluate their fellow users negatively, percolating these effects through the community. In contrast, positive feedback does not carry similar effects, and neither encourages rewarded authors to write more, nor improves the quality of their posts. Interestingly, the authors that receive no feedback are most likely to leave a community. Furthermore, a structural analysis of the voter network reveals that evaluations polarize the community the most when positive and negative votes are equally split.
Teaching Me Softly — article of anecdotes drawing parallels between case studies in machine learning and things we know about human learning.
SuperAwesome Me (3D Print) — Walmart to install 3d scanning booths and 3d printers so you can put your own head on a Hasbro action figure. Hasbro have the religion: they also paired with Shapeways for superfanart.com. (via John Battelle)
Reactive Manifesto — We believe that a coherent approach to systems architecture is needed, and we believe that all necessary aspects are already recognised individually: we want systems that are Responsive, Resilient, Elastic and Message Driven. We call these Reactive Systems.
BERG Closing — may open source their Little Printer server and IoT middleware. A shame, as Warren Ellis says, because they pulled bits of the future into the present. They were optimistic, not dystopic. I have a feeling BERG grads are going to be like BBC grads, where a certain crop from ~2003 or so went on to be influential at many different places. Dispersing dandelions of delight.
Here Today, Gone Tomorrow — beating our minds’ misweighting of future events. This: When being invited to do things months in advance, the diary usually looks pretty clear and it’s tempting to say “yes”. But whenever a new invitation arrives, ask yourself not, “should I accept the invitation in March?” but, “would I accept the invitation if it was for this week?” (via BoingBoing)
Weave — build a network of Docker containers running on different hosts. Weave can traverse firewalls and operate in partially connected networks. Traffic can be encrypted, allowing hosts to be connected across an untrusted network. With weave you can easily construct applications consisting of multiple containers, running anywhere.
How Apple Pay Works And Why It Matters — for some reason this was the right level of explanation for me. Hope it helps. The end result is a token that can be used across merchants and both online (In-App) and offline (NFC, In-Person). Disaggregate and micropay for ALL THE THINGS.
Intellectual Ventures Making Things (Bloomberg) — Having earned billions in payouts from powerful technology companies, IV is setting out to build things on its own. Rather than keeping its IP under lock and key, the company is looking to see if its ideas can be turned into products and the basis for new companies. Crazy idea. Madness. Building things never works.
Thiel’s Contrarian Strategy (Fortune) — the distinction Thiel draws between transformative, “vertical” change—going from zero to one—and incremental, “horizontal” change—going from one to n. “If you take one typewriter and build 100, you have made horizontal progress,” he explains in the book’s first chapter. “If you have a typewriter and build a word processor, you have made vertical progress.”
Virtual Economies — new book from MIT Press on economics in games. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.
The Wisdom of Smaller, Smarter Crowds — in domains in which some crowd members have demonstrably more skill than others, smart sub-crowds could possibly outperform the whole. The central question this work addresses is whether such smart subsets of a crowd can be identified a priori in a large-scale prediction contest that has substantial skill and luck components. (via David Pennock)
Reflections on Solid Conference — recap of the conference, great for those of us who couldn’t make it. “Software is eating the world…. Hardware gives it teeth.” – Renee DiResta
Cybernation: The Silent Conquest (1962) — [When] computers acquire the necessary capabilities…speeded-up data processing and interpretation will be necessary if professional services are to be rendered with any adequacy. Once the computers are in operation, the need for additional professional people may be only moderate […] There will be a small, almost separate, society of people in rapport with the advanced computers. These cyberneticians will have established a relationship with their machines that cannot be shared with the average man any more than the average man today can understand the problems of molecular biology, nuclear physics, or neuropsychiatry. Indeed, many scholars will not have the capacity to share their knowledge or feeling about this new man-machine relationship. Those with the talent for the work probably will have to develop it from childhood and will be trained as intensively as the classical ballerina. (via Simon Wardley)
Dynamo and BigTable — good preso overview of two approaches to solving availability and consistency in the event of server failure or network partition.
Goals Gone Wild (PDF) — In this article, we argue that the beneficial effects of goal setting have been overstated and that systematic harm caused by goal setting has been largely ignored. We identify specific side effects associated with goal setting, including a narrow focus that neglects non-goal areas, a rise in unethical behavior, distorted risk preferences, corrosion of organizational culture, and reduced intrinsic motivation.
Tech Isn’t All Brogrammers (Alexis Madrigal) — a reminder that there are real scientists and engineers in Silicon Valley working on problems considerably harder than selling ads and delivering pet food to one another. (via Brian Behlendorf)
The Internet of Things That Do What You Tell Them: Cory Doctorow passionately explains how computers are already entwined in our lives, which means laws that support lock-in are much more than inconveniences.