"collision of hardware and software" entries
The products of the future will impact not just factories, but all aspects of business.
Register now for Solid Amsterdam, October 28, 2015, where Dirk Slama will present the session “Managing the ‘Clash of Two Worlds’ in the IoT.” Editor’s note: this post is an excerpt from “Enterprise IoT: Strategies and Best Practices for Connected Products and Services,” by Dirk Slama, Frank Puhlmann, Jim Morrish, and Rishi M. Bhatnagar.
In some cases, a distinction is made between the industrial IoT and the consumer IoT. But when we talk about “Enterprise IoT,” our focus is less about specific application domains and more about openness and integration maturity.
Here, we will take a closer look at some of the more industrial applications of Enterprise IoT, starting with a discussion about how IoT will transform manufacturing from the perspective of both product engineering and production technology.
Integrated production for integrated products
We believe that the IoT will have two main areas of impact on the current manufacturing landscape. The first concerns the organizational structure that is required to produce truly integrated IoT solutions. The IoT involves a clash between two worlds in which those in the machine camp and those in the Internet camp will be required to work together to create products that combine physical products with Internet-based application services. In an IoT world, many companies will discover that being just a manufacturing company or just an Internet company will no longer be sufficient; they will need to become both — or become subsumed in an ecosystem in which they play a smaller role. Read more…
A look at our unified program for unified creators.
Register now for Solid Amsterdam 2015, our conference exploring the intersections of manufacturing, design, hardware, software, and business strategy. The event will take place in Amsterdam on October 28, 2015.
Creating a great product means knowing something about many things: design, prototyping, electronics, software, manufacturing, marketing, and business strategy. That’s the blend that Solid brings together: over our one-day program at Solid Amsterdam on October 28, 2015, we’ll walk through a range of inspiration and insight that’s essential for anyone who creates physical products — consumer devices, industrial machines, and everything in between.
Start with design: it’s the first discipline that’s called on to master any new technology, and designers whose work has been confined to the digital realm are now expected to understand hardware and connected systems as well.
Design at Solid begins with our program co-chair, Marko Ahtisaari, who was head of product design at Nokia from 2009 to 2013, and is now CEO and co-founder of The Sync Project. We’ll also hear from Thomas Widdershoven, creative director at Design Academy Eindhoven and co-founder of thonik, a design studio whose work specializes in interaction and motion design. Read more…
Making sense of the intersection between connected devices, accessible hardware, and synthetic biology.
Register for Solid Amsterdam, October 28, 2015 — space is limited.
I don’t usually describe conferences as “mind expanding,” but in this instance, the description is justified. At O’Reilly’s Solid 2015: Hardware, Software & the Internet of Things, held recently at Fort Mason in San Francisco, I encountered startling views of the future, thoughtful presentations on creative combinations of exciting new technologies, and warnings about what might happen if somehow it all goes wrong.
Dozens of speakers and presenters covered topics ranging from synthetic biology to augmented reality helmets to 3D printed automobiles. The audience was a mix of software developers, hardware designers, traditional manufacturers, digital manufacturers, academics, entrepreneurs, and venture capitalists keen to spot the next major tech trends.
The conference was organized around multiple tracks and themes, including data, design, software, hardware, product development, manufacturing, biology, security, technology, and startups. What follows is an overview of my key takeaways. Read more…
A look at the interdisciplinary learning paths you'll find at Solid.
Flipping through the schedule for our Solid conference, you might wonder why we offer talks on synthetic biology in the same program that includes sessions on smart factories and how to ship goods within supply chains. The answer is that Solid is about a nascent movement — new hardware — that draws on a lot of different areas of expertise. It’s about access and the idea that physical things are becoming easier for anyone to create and engineer. Understanding hardware and the Internet of Things, then, is critical for every technologist and every company.
Solid’s program has emphasized interdisciplinary learning from the beginning; we’ve seen that a smart, accessible, connected world will need contributions from a lot of different backgrounds: designers, electrical engineers, software developers, executives, investors, entrepreneurs, researchers, and artists.
The keynotes that we’ve lined up will provide an overview, and a sense of how widely impactful this idea is; they touch on design, manufacturing, urban futures, synthetic biology, government, innovation, and techno-archaeology (a topic we’ve explored in the Solid Podcast). And they’ll wrap up with a thought-provoking talk — with a demo — on how we experience flavor.
I’ve drawn up a handful of paths that you might consider taking as you go through Solid next week. None of these is a comprehensive program, but they’ll serve as jumping-off points for different members of the new hardware community. Read more…
An experiment at Solid tests a manufacturing style pioneered by pirates.
A few years ago, I was lucky enough to take a tour of the South China manufacturing ecosystem with Andrew “bunnie” Huang. One of the most fascinating things that I saw there were the markets full of funny little mobile phones: Read more…
The O'Reilly Solid Podcast: Andy Cavatorta and Jamie Zigelbaum on art that combines physical and digital.
One of the theses behind our Solid Conference is that the stacks — the ranges of knowledge that technologists need to understand — are expanding so that the formerly separate disciplines of hardware and software are merging. Specific expertise is still critical, but the future lies in systems that integrate physical and virtual, and developing those effectively requires the ability to understand both sides at some basic level.
Installation art is a great place to look for those seamless integrations, and we’re excited to feature a couple of interesting installations at Solid. Our latest episode of the Solid Podcast takes us to Flatbush Avenue in Brooklyn, home to a collective of designers and engineers called Dark Matter Manufacturing, where David Cranor and I spoke with Andy Cavatorta and Jamie Zigelbaum. Cavatorta and Zigelbaum both create installations; Cavatorta works with sound and robotics, and Zigelbaum’s projects explore communication and interaction.
Cavatorta’s Dervishes installation will appear at O’Reilly Solid, June 23-25. He will also speak on “Music, machines, and meaning: What art teaches us about robotics and networks.” Read more…
A free compilation of chapter excerpts from our IoT library highlights the approachable complexity of hardware.
Download a free copy of “Building a Hardware Business,” a curated compilation of chapter excerpts from our IoT library.Over the last few years, we’ve seen an astonishing change in what it takes to build a hardware business. Hardware remains hard — executing it well requires technical and marketing expertise in several fields — but the barriers that startups must cross have been lowered considerably.
That change has come about as a result of several changes in the way the market approaches hardware.
- Customers, whether consumers or businesses, have become aware of what hardware and connected devices can do for them. The Internet of Things means more than connected refrigerators now. For consumers, it represents desirable products like the NEST thermostat and Apple Watch. For managers, it represents the highest standards of informed decision-making and operational efficiency in everything from delivery fleets to heavy machines to simple design-driven data.
- Connecting with those customers has become easier. Startups can sell directly to niche consumers through online channels with the help of Etsy, Tindie, and ShopLocket, which are vastly easier to deal with than big-box retailers. These platforms also return rapid market feedback and offer ways for companies to connect with their consumers and build communities without intermediaries.
- Funding has become available through new mechanisms at every stage. Crowdfunding helps entrepreneurs test their ideas in the marketplace and raise enough money for early development. Venture capitalists, impressed by recent exits and aware of the vast green fields awaiting the Internet of Things, are willing to invest. Supply-chain managers like PCH are willing to take equity stakes in return for invoice financing, addressing a critical cash-flow challenge that can be a big barrier to startups looking to have products manufactured in large quantities.
Five pointers to increase the odds of engineering a great hardware startup.
Attend Shahin Farshchi’s free webcast “5 Tools for Building Value Into Your Hardware Startups,” being held May 19 at 10 a.m. PT.
It is an amazing time to be a hardware entrepreneur: Companies like Arduino and ElectricImp are abstracting away tedious device and back-end development; Shapeways (disclaimer: my firm Lux Capital is an investor) and Advanced Circuits are turning around beautiful prototypes in days; while AngelList and IndieGogo are democratizing access to sophisticated investors, which in turn facilitate access to money, partners, and amazing talent.
In their rush to introduce the next Jawbone, Beats, Nest, FuelBand, GoPro, and Dropcam, many fledgling hardware startups — and their investors — seem to be simply rolling the dice. Rather than truly understanding the dynamics of their prospective markets, they are producing marketing videos that could otherwise pass for Super Bowl ads. Rather than understanding their competitive landscape, they are producing designs and out-of-box experiences that would make Steve Jobs proud. Many aspire to achieve Oculus’ visibility, and the acquisition offer that ensued. This puts incumbent consumer electronics companies in an enviable position: free market research and product experiments with an option to acquire any breakaway company. Although there is always an element of luck in every startup, here are a few pointers to increase the odds of success. Read more…
With remote connectivity and remote updates, companies are able to iterate and add value to products customers already own.
Editor’s note: this is an excerpt from our recent report, When Hardware Meets Software, by Mike Barlow. The report looks into the new hardware movement, telling its story through the people who are building it. For more stories on the evolving relationship between software and hardware, download the free report.The Internet of Things doesn’t presage a return to the world of smoke-belching factories and floors covered with sawdust. But it does signify that change is afoot for any business or activity related to the information technology or communications industries.
“Not everyone will become a hardware designer,” says Joi Ito, director of the MIT Media Lab. But many students, software engineers, and entrepreneurs will see the advantages of learning how to work with hardware. “It’s never too late to learn this stuff,” says Ito, “if you decide that you want to do it.”
At minimum, software engineers should learn as much about design and manufacturing as possible. “Buy an Arduino and start building. Everything you need to learn is on the web,” urges Jordan Husney, an avid hardware hacker who serves as strategy director at Undercurrent, an organizational transformation firm and digital think tank in lower Manhattan.
In the same way that software people will have to reconfigure their modes of thinking, hardware people will need to learn new technical skills and new ways of looking at problems, says Husney. “They will have to become more comfortable with uncertainty occurring later and later in the process,” he says. “Hardware engineers will keep things in the realm of bits (as opposed to committing them to atoms) by sharing designs using digital collaboration and simulation tools virtually, while testing multiple physical prototypes. I think we’re going to see the supply chain start to shift around these concepts.” Read more…
As we increasingly depend on connected devices, primary concerns will narrow to safety, reliability, and survivability.
Editor’s note: this interview with GE’s Bill Ruh is an excerpt from our recent report, When Hardware Meets Software, by Mike Barlow. The report looks into the new hardware movement, telling its story through the people who are building it. For more stories on the evolving relationship between software and hardware, download the free report.More than one observer has noted that while it’s relatively easy for consumers to communicate directly with their smart devices, it’s still quite difficult for smart devices to communicate directly, or even indirectly, with each other. Bill Ruh, a vice president and corporate officer at GE, drives the company’s efforts to construct an industrial Internet that will enable devices large and small to chat freely amongst themselves, automatically and autonomously. From his perspective, the industrial Internet is a benign platform for helping the world become a quieter, calmer, and less dangerous place.
“In the past, hardware existed without software. You think about the founding of GE and the invention of the light bulb — you turned it on and you turned it off. Zero lines of code. Today, we have street lighting systems with mesh networks and 20 million lines of code,” says Ruh. “Machines used to be completely mechanical. Today, they are part digital. Software is part of the hardware. That opens up huge possibilities.”
A hundred years ago, street lighting was an on-or-off affair. In the future, when a crime is committed at night, a police officer might be able to raise the intensity of the nearby street lights by tapping a smart phone app. This would create near-daylight conditions around a crime scene, and hopefully make it harder for the perpetrators to escape unseen. “Our machines are becoming much more intelligent. With software embedded in them, they’re becoming brilliant,” says Ruh. Read more…