How Will We Live? — we tend to imbue technology with the ideals of the people who have created it, and the messages of those who market it. However, creators and marketeers only ever set the affordances and suggest a use case. A technology’s true impact will always be defined by those who use it. Whether that’s knitting groups or fascist regimes, technology becomes an amplifier and accelerator of the social, cultural, and political values of the groups who use it, not those who made it. And it will continue to be used in ways you can never imagine.
Fortunate People Say No (Ian Bogost) — you have to say ‘yes’ for a long while before you can earn the right to say ‘no.’ Even then, you usually can’t say ‘no’ at whim. By the time you can say ‘no’ indiscriminately, then you’re already so super-privileged that being able to say ‘no’ is not a prerequisite of success, but a result of it. (via Austin Kleon) (via Cory Doctorow)
The Thing From The Future (Stuart Candy) — a game for creating thought-provoking artifacts from the future. Design fiction idea generator, in other words.