"designer shortage" entries

Simon King on design at IDEO

The O’Reilly Design Podcast: Team dynamics and culture at IDEO, design education, and design’s next big challenge.

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In this week’s Design Podcast episode, I sit down with Simon King, director of Carnegie Mellon University’s Design Center. King is the author of Understanding Industrial Design. We talk about team dynamics and culture at IDEO, extending design education to non-designers, and design’s next big challenge.

Here are a few highlights from our conversation:

CMU’s Design Center and the designer shortage

The idea is behind the Design Center is to bring design to more students across the whole campus and to create new kinds of research opportunities to work with organizations from outside of the university as well. There’s really two levels to think about the designer shortage, and one is what I’m trying to do with the Design Center: increasing the overlap with design that many people might have, where there’s this idea that you’re able to hire someone who’s design savvy, or design literate, or can bring some of the tools of design to their core discipline. That helps, but the bottleneck of ‘there just aren’t enough really skilled designers coming out of master’s programs and that are true experts’—I don’t have a good solution to that. I look at it and I think, ‘design is something you have to learn by doing. You have to build up this set of experiences over time, and it just takes time.’ There’s no silver bullet in terms of meeting the increasing demand.     

Combining it with formal education might be more about a bigger mindset shift and not as much about specific skill building. Another approach is something we’re seeing at CMU, where there’s now a variety of programs. At the master’s level in the School of Design, there’s now options for students that are one year in length, or two years in length, or if they didn’t come in with a design background previously, potentially up to three years in length. It used to be there was just a two-year master’s program. I think that universities are recognizing the need for flexibility there, so that, depending on people’s goals or the time commitment that they’re willing to put in, there’s options for them.              

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Bob Baxley on Apple and Pinterest, company cultures, and the designer shortage

The O’Reilly Design Podcast: Culture, competition, and design staffing.

Subscribe to the O’Reilly Design Podcast, our podcast exploring how experience design—and experience designers—are shaping business, the Internet of Things, and other domains.

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In this week’s Design Podcast episode, I sit down with Bob Baxley, who is keynoting at OReilly’s inaugural Design Conference. He compares cultures at Apple and Pinterest, talks about competition in the design playing field, and addresses the designer shortage.

Here are a few highlights from our conversation:

My observation is that although Apple really dominates the product culture of technology, certainly in Silicon Valley potentially globally, it’s really the Google culture that dominates how companies work.

By that I mean, a culture of engineering-centric, ship fast, let’s fix stuff, intense incrementalism based on metrics and experimentation, which is very different from how Apple works, at least in the time I was there, where it was much more deterministic. I think the difference maybe has to do with the business models, where Apple is creating a product that they’re going to sell and somebody has to pay money for.

Pinterest, I think, is trying to sit in between those two right now. The foundational DNA of Pinterest is definitely Google, where Ben Silverman, the founder and CEO, was before he started Pinterest, and then Evan Sharp, who’s the creative co-founder. Evan was at Facebook, and my experience of Pinterest is that it’s really in between a Google and Facebook culture—a lot of emphasis on engineering, but still a lot of input from product management and obviously design; having a design co-founder influences the company a lot.

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