ENTRIES TAGGED "driverless cars"

Four short links: 23 October 2013

Four short links: 23 October 2013

The Rational Pregnancy, Arts Innovation, Driverless Cars, and Frolicking Robots

  1. Expecting Better — an economist runs the numbers on the actual consequences of various lifestyle choices during pregnancy. (via sciblogs)
  2. Business as Usual in the Innovation Industry — the only thing worse than business plan contests for startups is innovation wankfests for small arts groups. [T]he vast majority of small and mid-sized arts organizations are not broken so much as they are in a constant state of precarity that could largely be addressed by reliable funding streams to support general operations and less onerous grant application processes that would allow them to focus more on delivering services and less on raising money. Hear! (via Courtney Johnston)
  3. Driverless Cars Are Further Away Than You Think (MIT Technology Review) — nice roundup of potential benefits. experiments involving modified road vehicles conducted by Volvo and others in 2011 suggest that having vehicles travel in high-speed automated “platoons,” thereby reducing aerodynamic drag, could lower fuel consumption by 20 percent. And an engineering study published last year concluded that automation could theoretically allow nearly four times as many cars to travel on a given stretch of highway.
  4. Portraits of Robots at Work and Play (The Atlantic) — photo-essay that is full of boggle. (via BoingBoing)
Comment: 1 |
Four short links: 9 July 2013

Four short links: 9 July 2013

Driverless Intersections, Quantum Information, Low-Energy Wireless Networking, and Scammy Game Tactics

  1. Autonomous Intersection Management Projecta scalable, safe, and efficient multiagent framework for managing autonomous vehicles at intersections. (via How Driverless Cars Could Reshape Cities)
  2. Quantum Information (New Scientist) — a gentle romp through the possible and the actual for those who are new to the subject.
  3. Ambient Backscatter (PDF) — a new communication primitive where devices communicate by backscattering ambient RF signals. Our design avoids the expensive process of generating radio waves; backscatter communication is orders of magnitude more power-efficient than traditional radio communication. (via Hacker News)
  4. Top Free-to-Play Monetization Tricks (Gamasutra) — amazingly evil ways that free games lure you into paying. At this point the user must choose to either spend about $1 or lose their rewards, lose their stamina (which they could get back for another $1), and lose their progress. To the brain this is not just a loss of time. If I spend an hour writing a paper and then something happens and my writing gets erased, this is much more painful to me than the loss of an hour. The same type of achievement loss is in effect here. Note that in this model the player could be defeated multiple times in the boss battle and in getting to the boss battle, thus spending several dollars per dungeon.
Comment |