"entertainment" entries

Four short links: 10 December 2012

Four short links: 10 December 2012

Regular Expressions, Mobile Diversions, UX Pitfalls, and DIY Keyboarding

  1. RE2: A Principled Approach to Regular Expressions — a regular expression engine without backtracking, so without the potential for exponential pathological runtimes.
  2. Mobile is Entertainment (Luke Wroblewski) — 79% of mobile app time is spent on fun, even as desktop web use is declining.
  3. Five UX Research Pitfalls (Elaine Wherry) — I live this every day: Sometimes someone will propose an idea that doesn’t seem to make sense. While your initial reaction may be to be defensive or to point out the flaws in the proposed A/B study, you should consider that your buddy is responding to something outside your view and that you don’t have all of the data.
  4. Building a Keyboard: Part 1 (Jesse Vincent) — and Part 2 and general musings on the topic of keyboards. Jesse built his own. Yeah, he’s that badass.
Four short links: 5 June 2012

Four short links: 5 June 2012

Street View, Cultural Defects, Console Habits, and Science Videos

  1. StreetView: A Wolf in Sheep’s Clothing (Adrian Holovaty) — Now, I’m realizing the biggest Street View data coup of all: those vehicles are gathering the ultimate training set for driverless cars.
  2. Racist Culture is a Factory Defect (Anil Dash) — so true.
  3. From Game Console to TV (Luke Wroblewski) — Microsoft’s Xbox video game console is now used more for watching movies and TV shows and listening to music online than playing video games online.
  4. Internet Everywhere — video replay from the World Science Festival.
Four short links: 29 May 2012

Four short links: 29 May 2012

AR Theme Park, Digital Citizenship, Simulating Faces, and Reverse-Engineering Pixels

  1. South Korean Kinect+RFID Augmented Reality Theme Park Sixty-five attractions over seven thematic stages contribute to the experience, which uses 3D video, holograms and augmented reality to immerse guests. As visitors and their avatars move through the park, they interact with the attractions using RFID wristbands, while Kinect sensors recognize their gestures, voices and faces. (via Seb Chan)
  2. Digital Citizenship — computers in schools should be about more than teaching more than just typing to kids, they should know how to intelligently surf, to assess the quality of their sources, to stay safe from scammers and bullies, to have all the training they need to be citizens in an age when life is increasingly lived online. (via Pia Waugh)
  3. Simulating Anatomically Accurate Facial Expressions (University of Auckland) — video of a talk demonstrating biomechanical models which permit anatomically accurate facial models.
  4. Depixelizing Pixel Art (Microsoft Research) — this is totally awesome: turning pixel images into vector drawings, which of course can be smoothly scaled. (via Bruce Sterling)
Four short links: 20 April 2012

Four short links: 20 April 2012

Hologram Headliners, Javascript Stack, HTML to PDF, and Software Defined Networking

  1. Tupac Coachella Behind the Technology (CBS) — interesting to me is Dr. Dre and Snoop Dogg were considering taking Shakur with them on tour. Just as Hobbit, Tintin, etc. are CG-ing characters to look normal, is the future of “live” spectacle to be this kind of CG show? Will new acts be competing against the Rolling Stones forever?
  2. Javascript All The Way Down (Alex Russell) — points out that we’re fixing so much like compatibility, performance, accessibility, all this stuff with Javascript. We’re moving further and further from declarative programming and more and more back to the days of writing heaps of Xlib or Motif toolkit code to implement our UIs and apps.
  3. wkhtmltopdf (Google Code) — Simple shell utility to convert html to pdf using the webkit rendering engine, and qt. My first piece of “I wrote this, now you can use it too” open source was an HTML to PS converter (this was 1994 or so) via LaTeX. It’s a useful thing, no really.
  4. Nicira (Wired) — moving network management into software so the network hardware is as dumb as possible. Interesting continuation of the End-to-End principle, whereby smarts live at the edges of the network and the conduits are dumb.