- Restoration of Defocused and Blurry Images — impressive demos, and open source (GPLv3) code. All those blurred faces and documents no longer seem so safe.
- Peter Molyneux Profile in Wired — worth reading for: (a) Molyneux’s contribution to the genre; (b) the inspiration he drew from his satirical Twitter mirror (@PeterMolydeux) is lovely, and (c) the game jams to build the fake Molyneux games, where satire becomes reality. (via Andy Baio)
- Trusted Computing for Industrial Control Systems — Kaspersky reveals plans for an open source O/S for industrial control systems, so reactors and power stations and traffic systems aren’t vulnerable to StuxNet-type attacks. (via Jim Stogdill)
- Android Virtual Machines — faster emulation for testing than the traditional simulators.
ENTRIES TAGGED "game design"
Four short links: 24 October 2012
Deblurring Images, Games Design, Secure Control, and Faster Emulation
A gaming revolution, minus the hype
John Ferrara on game design's role in solving real-world problems.
"Playful Design" author John Ferrara discusses gaming's place in cultural transformation, and he offers five universal principles of good game design.
ePayments Week: Freemium is fruitful for mobile games
In-app purchases make free games pay, and iOS 5 reportedly adds facial recognition.
A report says that purchases through free mobile games are becoming the largest share of all mobile games revenue. Also, reports of a facial recognition API in iOS 5 surface, and a new technology tries to sell merchants on using consumers' webcams to scan their credit cards.
Gamification has issues, but they aren't the ones everyone focuses on
Gamification expert Gabe Zichermann on three areas that deserve meaningful attention.
Much of the criticism of gamification focuses on definitions and secondary concerns. Gamification expert Gabe Zichermann says attention should be paid to three different issues: over-justification, total cost of ownership, and addiction/compulsion.
The purpose of gamification
A look at gamification's applications and limitations.
Gamification is inspiring debate and raising important questions: play vs. work, intrinsic vs. extrinsic motivation, authenticity vs. contrivance, just to name a few.
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