- Eureka Streams — open sourced Java app for enterprise Twitter-like activity: build a profile, join groups, post updates, subscribe to updates from individuals or groups. (via dlpeters on Twitter)
- Open Microbiome — hoping to build open tools, standard samples, data, and metadata for analysis of the microbiome (all the microorganisms that live in, on, and with macroorganisms like us). Early days, but glad to see people are already thinking of building this research open from the ground up. And if you think sequencing the human genome gave us a lot of data we struggle to find patterns in, wait until you start including microorganisms: we have 10x as many bacteria in us as we have cells and the species variety is vast. (via phylogenomics on Twitter)
- Habits of Mathematical Minds — fantastic list of skills and approaches that are hallmarks of many successful minds, not just in mathematics. (via ddmeyer on Twitter)
Kevin Slavin sees a world where games shape life and life shapes games.
Kevin Slavin, managing director of Area/Code and a speaker at Web 2.0 Expo New York, has worked at the the intersection of games and reality for nearly a decade. In this interview, Slavin explores the impact of mobile apps and the unexpected ways games shape our lives.
Game Engine, Enterprise Twitteralike, Open Microbiome, and Good Mental Habits
Design Principles, Mario AI, Open Source Wave, and 3D Google Earth Sound
- Arranging Things: The Rhetoric of Object Placement (Amazon) — […] the underlying principles that govern how Western designers arrange things in three-dimensional compositions. Inspired by Greek and Roman notions of rhetoric […] Koren elucidates the elements of arranging rhetoric that all designers instinctively use in everything from floral compositions to interior decorating. (via Elaine Wherry)
- 2010 Mario AI Championship — three tracks: Gameplay, Learning, and Level Generation. Found via Ben Weber’s account of his Level Generation entry. My submission utilizes a multi-pass approach to level generation in which the system iterates through the level several times, placing different types of objects during each pass. During each pass through the level, a subset of each object type has a specific probability of being added to the level. The result is a computationally efficient approach to generating a large space of randomized levels.
- Wave in a Box — Google to flesh out existing open source Wave client and server into full “Wave in a Box” app status.
- 3D Sound in Google Earth (YouTube) — wow. (via Planet In Action)
"Gamestorming" author Dave Gray on how games cut through creative chaos.
Dave Gray, co-author of Gamestorming, contends that an embrace and understanding of game mechanics can yield benefits in many work environments, particularly those where old hierarchical models are no longer applicable. Gray discusses the collaborative power of games in the following Q&A.
Open Source Brain Software, Mind Control, Data QA, Android Game Engine
- OpenVibe — open source software for brain-computer interfaces, from Inria.
- Robot Controlled by Mind (video) — uses OpenVibe. I love that this can see blinks and other neural activity, and that it’s hackable.
- Talend Open Profiler — open source tool to QA data.
- AndEngine — open source 2D OpenGL Game Engine for the Android platform.
With 40,000+ Games to choose from, the list of Top 100 free and paid games are frequently scanned by iPhone gamers. In this short post, I'll share some basic statistics on popular games sold through the U.S. iTunes app store.
Scrabble isn't a game of who can get the best 6 letter words. It's a game of points and squeezing 2 letter terms into corners. In this week's Ignite Show Mehal Shah takes us through clean and sometimes dirty ways to win at Scrabble. Some of his tips include: Thinking of Scrabble as a numbers game, instead of a…