- How In-App Purchases Has Destroyed the Games Industry — fantastic before-and-after of a game, showing how it’s hollowed out for in-app-purchase upsell. the problem is that all the future generations of gamers are going to experience this as the default. They are going to grow up in a world, in which people actually think this is what gaming is like. That social engineering and scamming people is an acceptable way of doing business.
- Making Makers — kid-tested curricula for kids learning to code, to 3D print, stop motion animation, and more. (via BoingBoing)
- 555 Footstool in the Wild — awesome furniture in the shape of the ever-popular timing chip.
- What a Brand Knows About You When You Log In With Facebook (Twitter) — good lord. (via BoingBoing)
Digital tools and data analysis to stay sharp, stay well, and overcome illness
This article was written together with Ellen M. Martin and Melinda Speckmann.
Games have been part of human culture for millennia. It is no surprise that elements of play can be powerful digital tools to grab our attention and keep us on a path to taking care of ourselves and others.
Big data is already behind brain games. The use of big data is becoming increasingly mainstream in health play applications. Once we are drawn in, game play (with big data under the hood) can help us to:
- Stay sharp,
- Stay well, and
- Overcome illness.
Data Tool, Arduino-like Board, Learn to Code via Videogames, and Creative Commons 4.0 Out
- OpenRefine — (edited: 7 Dec 2013)
Google abandonedGoogle bought Freebase’s GridWorks, turned it into the excellent Refine tool for working with data sets, now picked up and developed by open source community.
- Intel’s Arduino-Compatible Board — launched at MakerFaire Rome. (via Wired UK)
- Game Maven — learn to code by writing casual videogames. (via Greg Linden)
- CC 4.0 Out — The 4.0 licenses are extremely well-suited for use by governments and publishers of public sector information and other data, especially for those in the European Union. This is due to the expansion in license scope, which now covers sui generis database rights that exist there and in a handful of other countries.
Chicago Code, 3D Smithsonian Data, AI Controlling Everything, and Game TCP
- The Virtuous Pipeline of Code (Public Resource) — Chicago partnering with Public Resource to open its legal codes for good. “This is great! What can we do to help?” Bravo Chicago, and everyone else—take note!
- Smithsonian’s 3D Data — models of 21 objects, from a gunboat to the Wright Brothers’ plane, to a wooly mammoth skeleton, to Lincoln’s life masks. I wasn’t able to find a rights statement on the site which explicitly governed the 3D models. (via Smithsonian Magazine)
- Anki’s Robot Cars (Xconomy) — The common characteristics of these future products, in Sofman’s mind: “Relatively simple and elegant hardware; incredibly complicated software; and Web and wireless connectivity to be able to continually expand the experience over time.” (via Slashdot)
- An Empirical Evaluation of TCP Performance in Online Games — We show that because TCP was originally designed for unidirectional and network-limited bulk data transfers, it cannot adapt well to MMORPG traffic. In particular, the window-based congestion control and the fast retransmit algorithm for loss recovery are ineffective. Furthermore, TCP is overkill, as not every game packet needs to be transmitted in a reliably and orderly manner. We also show that the degraded network performance did impact users’ willingness to continue a game.
GUI Prototyping, Linux Containerisation, Searchable Apple Text, and Infosec Wargames
Video Editing, Game Engine, Python Debugger, and P2P VPN
Neuromancer Game, Ray Ozzie, Sentiment Analysis, and Open Science Prizes
- Case and Molly, a Game Inspired by Neuromancer (Greg Borenstein) — On reading Neuromancer today, this dynamic feels all too familiar. We constantly navigate the tension between the physical and the digital in a state of continuous partial attention. We try to walk down the street while sending text messages or looking up GPS directions. We mix focused work with a stream of instant message and social media conversations. We dive into the sudden and remote intimacy of seeing a family member’s face appear on FaceTime or Google Hangout. “Case and Molly” uses the mechanics and aesthetics of Neuromancer’s account of cyberspace/meatspace coordination to explore this dynamic.
- Rethinking Ray Ozzie — an inescapable conclusion: Ray Ozzie was right. And Microsoft’s senior leadership did not listen, certainly not at the time, and perhaps not until it was too late. Hear, hear!
- Recursive Deep Models for Semantic Compositionality
Over a Sentiment Treebank (PDF) — apparently it nails sentiment analysis, and will be “open sourced”. At least, according to this GigaOm piece, which also explains how it works.
- PLoS ASAP Award Finalists Announced — with pointers to interviews with the finalists, doing open access good work like disambiguating species names and doing open source drug discovery.