$200k of Spaceships Destroyed (The Verge) — More than 2,200 of the game’s players, members of EVE’s largest alliances, came together to shoot each other out of the sky. The resultant damage was valued at more than $200,000 of real-world money. [...] Already, the battle has had an impact on the economics and politics of EVE’s universe: as both side scramble to rearm and rebuild, the price of in-game resource tritanium is starting to rise. “This sort of conflict,” Coker said, “is what science fiction warned us about.”
Google Now Has an AI Ethics Committee (HufPo) — sorry for the HufPo link. One of the requirements of the DeepMind acquisition was that Google agreed to create an AI safety and ethics review board to ensure this technology is developed safely. Page’s First Law of Robotics: A robot may not block an advertisement, nor through inaction, allow an advertisement to come to harm.
Academic Torrents — a scalable, secure, and fault-tolerant repository for data, with blazing fast download speeds built on BitTorrent.
WebGraph — a framework for graph compression aimed at studying web graphs. It provides simple ways to manage very large graphs, exploiting modern compression techniques. (via Ben Lorica)
Learn to Program with Minecraft Plugins — You’ll need to add features to the game itself: learn how to build plugins for your own Minecraft server using the Java programming language. You don’t need to know anything about programming to get started—-this book will teach you everything you need to know! Shameless Christmas stocking bait! (via Greg Borenstein)
OpenRefine — (edited: 7 Dec 2013) Google abandoned Google bought Freebase’s GridWorks, turned it into the excellent Refine tool for working with data sets, now picked up and developed by open source community.
CC 4.0 Out — The 4.0 licenses are extremely well-suited for use by governments and publishers of public sector information and other data, especially for those in the European Union. This is due to the expansion in license scope, which now covers sui generis database rights that exist there and in a handful of other countries.
The Virtuous Pipeline of Code (Public Resource) — Chicago partnering with Public Resource to open its legal codes for good. “This is great! What can we do to help?” Bravo Chicago, and everyone else—take note!
Smithsonian’s 3D Data — models of 21 objects, from a gunboat to the Wright Brothers’ plane, to a wooly mammoth skeleton, to Lincoln’s life masks. I wasn’t able to find a rights statement on the site which explicitly governed the 3D models. (via Smithsonian Magazine)
Anki’s Robot Cars (Xconomy) — The common characteristics of these future products, in Sofman’s mind: “Relatively simple and elegant hardware; incredibly complicated software; and Web and wireless connectivity to be able to continually expand the experience over time.” (via Slashdot)
An Empirical Evaluation of TCP Performance in Online Games — We show that because TCP was originally designed for unidirectional and network-limited bulk data transfers, it cannot adapt well to MMORPG traffic. In particular, the window-based congestion control and the fast retransmit algorithm for loss recovery are ineffective. Furthermore, TCP is overkill, as not every game packet needs to be transmitted in a reliably and orderly manner. We also show that the degraded network performance did impact users’ willingness to continue a game.
Case and Molly, a Game Inspired by Neuromancer (Greg Borenstein) — On reading Neuromancer today, this dynamic feels all too familiar. We constantly navigate the tension between the physical and the digital in a state of continuous partial attention. We try to walk down the street while sending text messages or looking up GPS directions. We mix focused work with a stream of instant message and social media conversations. We dive into the sudden and remote intimacy of seeing a family member’s face appear on FaceTime or Google Hangout. “Case and Molly” uses the mechanics and aesthetics of Neuromancer’s account of cyberspace/meatspace coordination to explore this dynamic.
Rethinking Ray Ozzie — an inescapable conclusion: Ray Ozzie was right. And Microsoft’s senior leadership did not listen, certainly not at the time, and perhaps not until it was too late. Hear, hear!
MIT Educational MMO — The initial phase will cover topics in biology, algebra, geometry, probability, and statistics, providing students with a collaborative, social experience in a systems-based game world where they can explore how the world works and discover important scientific concepts. (via KQED)
Changing Norms (Atul Gawande) — neither penalties nor incentives achieve what we’re really after: a system and a culture where X is what people do, day in and day out, even when no one is watching. “You must” rewards mere compliance. Getting to “X is what we do” means establishing X as the norm.
The Mythologies of Big Data (YouTube) — Kate Crawford at UC Berkeley iSchool. The six months: ‘Big data are new’, ‘Big data is objective’, ‘Big data don’t discriminate’, ‘Big data makes cities smart’, ‘Big data is anonymous’, ‘You can opt out of big data’. (via Sam Kinsley)