- TypeConnection — a game that teaches you how to match fonts and why successful matches work. (via Sacha Judd)
- Lessons Learned Building Open Source Software (Mitchel Hashimoto) — the creator of Vagrant talks about the lesson he’s learned building a great open source project.
- Kickstarter Post-Mortem (Ze Frank) — excellent dig into the details of his campaign, what worked, what didn’t, and how he structured it.
- In Lulz We Trust (Gabriella Coleman) — her excellent Webstock talk about Anonymous.
ENTRIES TAGGED "games"
Font Games, Open Source Lessons, Kickstarter Insight, and Anonymous
A Google I/O puzzler, more sandbox mayhem, and Go prepares to take wing.
While we wait to sign up for two of the major conferences of the year, Google has released a brainteaser, Java suffers another security breach, and a new language prepares for takeoff.
The nuances of location language, game devs find funding through Kickstarter, and the state of ebook pricing.
This week on O'Reilly: Computational linguist Robert Munro explained why location language is far more complex than many realize, we looked at how Kickstarter's crowdfunding is helping game developers, and Joe Wikert explored the major trends shaping ebook prices.
From games to reference books, crowdsourcing is shaking up industries.
Crowdsourcing is changing how software development gets funded. It's also driving one of the great reference guides of the 20th century out of print.
- mari0 — not only a great demonstration of what’s possible in web games, but also a clever mashup of Mario and Portal.
- Lessons From BerkeleyDB — chapter on BerkeleyDB’s design, architecture, and development philosophy from Architecture of Open Source Applications. (via Pete Warden)
- An API Ontology — I currently see most real-world deployed APIs fit into a few different categories. All have their pros and cons, and it’s important to see how they relate to one other.
StuxNet Deep Dive, Museum 3D Scanning, Tracking The Trackers, and HTML5 Game Code
- StuxNet Deep Dive — extremely technical talk, but this page has a redux. The presenter’s thesis, well-argued, is that StuxNet was absolutely aimed specifically at the Natanz facility. (via Chris Douglas)
- Smithsonian Digitizing Items (CNet) — two-person project, only able to do a few items a year, but still an excellent advance. See also Bronwyn Holloway-Smith’s art project around artifact replicas.
- Collusion (Mozilla) — have your browser tell you the third parties tracking your web browsing. (via Hacker News)
- Survivor (Github) — HTML5 implementation of an Atari/C64 game. If you wanted to learn how to write HTML5 arcade games, you could do worse than study this project. (via Andy Baio)
Goodbye to big iron at NASA, Microsoft opens up Visual Studio, and open source meets a rabid fan-base.
This week, NASA marked the end of an era, as the last of its big iron is retired. Microsoft continues to signal that its forays into open source are legitimate. And a new open source gaming project has a little extra horse-power, thanks to the fans behind it.
Wearable Computing, Secure Implants, Budget Game, Restoring Democracy
- Adafruit Flora — wearable electronics and accessories platform. (via Tim O’Reilly)
- Killed by Code — paper on software vulnerabilities in implantable medical devices. Discovered via Karen Sandler’s wow-generating keynote at linux.conf.au (covered here). (via Selena Deckelmann)
- DIY London — fun little Budget-Hero game to make apparent the trade-offs facing politicians. Kids should play Sim* and Civilization games: you get a sense of tradeoffs and consequences from these that you don’t from insubstantial activities. More City Hall games, please! (via David Eaves)
- Lessig on How Money Corrupts Congress (Rolling Stone) — glad to see Larry’s profile rising. This is key: I lay out my own voucher program that tries to do that, but the challenge isn’t as much to imagine the solution as much as it is to imagine the process to bring about the solution, given how entrenched the cancer is and how much the very people we need to reform the system depend upon the existing system. (see also an excerpt from Lessig’s new book) (via Long Now)
Sumerian Data, Mobile Shopping, Design for Participation, and Chrome Native Porting
- What the Sumerians Can Teach Us About Data (Pete Warden) — money quote: Gathering data is not a neutral act, it will alter the power balance, usually in favor of the people collecting the information. I also loved the Sumerian boundary marker covered in the supernatural equivalent of “copying is a federal crime!” pre-roll DVD warnings.
- 2011 Holiday Shopping Mobile Numbers (Luke Wroblewski) — iPad and iPhone shoppers account for 90% of all mobile purchases; spend 19% more per order than Android users. All these statistics are jaw-dropping.
- Fifteen Things I’ve Learned About Designing for Participation This Year (Nina Simon) — most insightful to me “Make and share” is more powerful for many people than “make and take.” Most people–including kids–want to display their creations, not keep them. . Most thought-provoking: People of all ages can use sledgehammers with minimal oversight. We had over 400 successful bangers with no injuries. The risk of liability was worth it.
- Porting MAME to Chrome — This document describes how we ported MAME using tools on the Linux platform. The resulting code runs in the Google Chrome browser on all currently supported Native Client platforms (Windows, Mac, and Linux). Jaw-dropping part: The port of MAME was relatively challenging; combined with figuring out how to port SDL-based games and load resources in Native Client, the overall effort took us about 4 days to complete. (via Slashdot)