- The Facebook experiment has failed. Let’s go back — Facebook gets worse the more you use it. The innovation within Facebook happens within a framework that’s taken as given. This essay questions that frame, well.
- Meet the People Making New Games for Old Hardware — “We’re all fighting for the same goal,” Cobb says. “There’s something artistic, and disciplined, about creating games for machines with limited hardware. You can’t pass off bloat as content, and you can’t drop in a licensed album in place of a hand-crafted digital soundtrack. To make something great you have to work hard, and straight from the heart. That’s what a lot of gamers still wish to see. And we’re happy to provide it for them.”
- DeepFace: Closing the Gap to Human-Level Performance in Face Verification — Facebook research into using deep neural networks for face recognition. Our method reaches an accuracy of 97.25% on the Labeled Faces in the Wild (LFW) dataset, reducing the error of the current state of the art by more than 25%, closely approaching human-level performance. “The best minds of my generation are thinking about how to make people click ads.” —Jeff Hammerbacher.
- Helsinki Does Uber for Buses — Helsinki’s Kutsuplus lets you select your pick-up and drop-off locations and times, using a phone app, and then sends out a bus to take you exactly where you need to go.
Digital tools and data analysis to stay sharp, stay well, and overcome illness
This article was written together with Ellen M. Martin and Melinda Speckmann.
Games have been part of human culture for millennia. It is no surprise that elements of play can be powerful digital tools to grab our attention and keep us on a path to taking care of ourselves and others.
Big data is already behind brain games. The use of big data is becoming increasingly mainstream in health play applications. Once we are drawn in, game play (with big data under the hood) can help us to:
- Stay sharp,
- Stay well, and
- Overcome illness.
Data Tool, Arduino-like Board, Learn to Code via Videogames, and Creative Commons 4.0 Out
- OpenRefine — (edited: 7 Dec 2013)
Google abandonedGoogle bought Freebase’s GridWorks, turned it into the excellent Refine tool for working with data sets, now picked up and developed by open source community.
- Intel’s Arduino-Compatible Board — launched at MakerFaire Rome. (via Wired UK)
- Game Maven — learn to code by writing casual videogames. (via Greg Linden)
- CC 4.0 Out — The 4.0 licenses are extremely well-suited for use by governments and publishers of public sector information and other data, especially for those in the European Union. This is due to the expansion in license scope, which now covers sui generis database rights that exist there and in a handful of other countries.
Chicago Code, 3D Smithsonian Data, AI Controlling Everything, and Game TCP
- The Virtuous Pipeline of Code (Public Resource) — Chicago partnering with Public Resource to open its legal codes for good. “This is great! What can we do to help?” Bravo Chicago, and everyone else—take note!
- Smithsonian’s 3D Data — models of 21 objects, from a gunboat to the Wright Brothers’ plane, to a wooly mammoth skeleton, to Lincoln’s life masks. I wasn’t able to find a rights statement on the site which explicitly governed the 3D models. (via Smithsonian Magazine)
- Anki’s Robot Cars (Xconomy) — The common characteristics of these future products, in Sofman’s mind: “Relatively simple and elegant hardware; incredibly complicated software; and Web and wireless connectivity to be able to continually expand the experience over time.” (via Slashdot)
- An Empirical Evaluation of TCP Performance in Online Games — We show that because TCP was originally designed for unidirectional and network-limited bulk data transfers, it cannot adapt well to MMORPG traffic. In particular, the window-based congestion control and the fast retransmit algorithm for loss recovery are ineffective. Furthermore, TCP is overkill, as not every game packet needs to be transmitted in a reliably and orderly manner. We also show that the degraded network performance did impact users’ willingness to continue a game.