"gaming" entries

Four short links: 18 December 2015

Four short links: 18 December 2015

Malicious Traffic, Visual Analysis, C History, and Immersive Gaming

  1. Maltraila malicious traffic detection system, utilizing publicly available (black)lists containing malicious and/or generally suspicious trails, along with static trails compiled from various AV reports and custom user defined lists[…]. Also, it has (optional) advanced heuristic mechanisms that can help in discovery of unknown threats (e.g. new malware). (via Nick Galbreath)
  2. Vega-Litehigh-level grammar for visual analysis, built on top of Vega. (via Curran Kelleher)
  3. C History — Dennis Ritchie’s 1993 notes on the history of the C programming language explains the origins of a.out and arrays as pointers, and has a reminder of how tight those systems were: Of the 24K bytes of memory on the machine, the earliest PDP-11 Unix system used 12K bytes for the operating system, a tiny space for user programs, and the remainder as a RAM disk.
  4. Zero Latency — immersive gaming with Oculus headsets. Detailed and positive.
Four short links: 2 December 2013

Four short links: 2 December 2013

Learning Machine Learning, Pokemon Coding, Drone Coverage, and Optimization Guide

  1. CalTech Machine Learning Video Library — a pile of video introductions to different machine learning concepts.
  2. Awesome Pokemon Hack — each inventory item has a number associated with it, they are kept at a particular memory location, and there’s a glitch in the game that executes code at that location so … you can program by assembling items and then triggering the glitch. SO COOL.
  3. Drone Footage of Bangkok Protests — including water cannons.
  4. The Mature Optimization Handbook — free, well thought out, and well written. My favourite line: In exchange for that saved space, you have created a hidden dependency on clairvoyance.
Four short links: 25 October 2013

Four short links: 25 October 2013

Disk Over Ethernet, Inside Elite, Polar Charts, and R Videos

  1. Seagate Kinetic Storage — In the words of Geoff Arnold: The physical interconnect to the disk drive is now Ethernet. The interface is a simple key-value object oriented access scheme, implemented using Google Protocol Buffers. It supports key-based CRUD (create, read, update and delete); it also implements third-party transfers (“transfer the objects with keys X, Y and Z to the drive with IP address 1.2.3.4”). Configuration is based on DHCP, and everything can be authenticated and encrypted. The system supports a variety of key schemas to make it easy for various storage services to shard the data across multiple drives.
  2. Masters of Their Universe (Guardian) — well-written and fascinating story of the creation of the Elite game (one founder of which went on to make the Raspberry Pi). The classic action game of the early 1980s – Defender, Pac Man – was set in a perpetual present tense, a sort of arcade Eden in which there were always enemies to zap or gobble, but nothing ever changed apart from the score. By letting the player tool up with better guns, Bell and Braben were introducing a whole new dimension, the dimension of time.
  3. Micropolar (github) — A tiny polar charts library made with D3.js.
  4. Introduction to R (YouTube) — 21 short videos from Google.
Four short links: 10 October 2013

Four short links: 10 October 2013

Retro Literacy, Open Source Car Middleware, Digital Textbooks, and Mario Reborn

  1. ActiveLit — interactive fiction as literacy tool. (via Text Adventures blog)
  2. Your Car is About to go Open Source (ComputerWorld) — an open-source IVI operating system would create a reusable platform consisting of core services, middleware and open application layer interfaces that eliminate the redundant efforts to create separate proprietary systems. Leaving them to differentiate the traditional way: ad-retargeting and spyware.
  3. The Digital Networked Textbook: Is It Any Good? (Dan Meyer) — “if you were hundreds of feet below the surface of the Earth, in a concrete bunker without any kind of Internet access, is the curriculum any different?”
  4. Full Screen Mario — web reimplementation of original Mario Brothers, with random level generator and a level editor, source on github. (via Andy Baio)
Four short links: 5 July 2013

Four short links: 5 July 2013

Tracking Bitcoin, Gaming Deflation, Bloat-Aware Design, and Mapping Entity Relationships

  1. Quantitative Analysis of the Full Bitcoin Transaction Graph (PDF) — We analyzed all these large transactions by following in detail the way these sums were accumulated and the way they were dispersed, and realized that almost all these large transactions were descendants of a single transaction which was carried out in November 2010. Finally, we noted that the subgraph which contains these large transactions along with their neighborhood has many strange looking structures which could be an attempt to conceal the existence and relationship between these transactions, but such an attempt can be foiled by following the money trail in a succinctly persistent way. (via Alex Dong)
  2. Majority of Gamers Today Can’t Finish Level 1 of Super Mario Bros — Nintendo test, and the President of Nintendo said in a talk, We watched the replay videos of how the gamers performed and saw that many did not understand simple concepts like bottomless pits. Around 70 percent died to the first Goomba. Another 50 percent died twice. Many thought the coins were enemies and tried to avoid them. Also, most of them did not use the run button. There were many other depressing things we noted but I can not remember them at the moment. (via Beta Knowledge)
  3. Bloat-Aware Design for Big Data Applications (PDF) — (1) merging and organizing related small data record objects into few large objects (e.g., byte buffers) instead of representing them explicitly as one-object-per-record, and (2) manipulating data by directly accessing buffers (e.g., at the byte chunk level as opposed to the object level). The central goal of this design paradigm is to bound the number of objects in the application, instead of making it grow proportionally with the cardinality of the input data. (via Ben Lorica)
  4. Poderopedia (Github) — originally designed for investigative journalists, the open src software allows you to create and manage entity profile pages that include: short bio or summary, sheet of connections, long newsworthy profiles, maps of connections of an entity, documents related to the entity, sources of all the information and news river with external news about the entity. See the announcement and website.
Four short links: 23 May 2013

Four short links: 23 May 2013

Amazon Slash Slashed, Indies Out, Printing for Peace, Massively Online Orthographic Build System

  1. Kindle Worlds Fine Print — Amazon’s fanfic publishing system has a few flaws: no pr0n, no crossovers, no slash, and Amazon Publishing will acquire all rights to your new stories, including global publication rights, for the term of copyright. I can’t see this attracting pinboard’s most passionate users.
  2. XBox One Won’t Allow Indies to Self-Publish GamesWhen it comes to self-publishing, Microsoft is the odd man out. Both Sony and Nintendo allow developers to publish their own games onto PlayStation Network and Nintendo Network, respectively. Microsoft’s position stands in stark contrast to Sony, which has been aggressively pursuing indie content for PS4. (via Andy Baio)
  3. 3D Printers for Peace Competition (Michigan Tech) — We are challenging the 3D printing community to design things that advance the cause of peace. This is an open-ended contest, but if you’d like some ideas, ask yourself what Mother Theresa, Martin Luther King, or Ghandi would make if they’d had access to 3D printing. (via BoingBoing)
  4. covimCollaborative editing for vim. My dream of massively multiplayer troff can finally be realised.
Four short links: 26 November 2012

Four short links: 26 November 2012

Drone Burnout, Middle-Class IoT, ePUB Interactive Fiction, and Minecraft Booming

  1. High Levels of Burnout in US Drone Pilots (NPR) — 17 percent of active duty drone pilots surveyed are thought to be “clinically distressed.” The Air Force says this means the pilots’ stress level has crossed a threshold where it’s now affecting the pilots’ work and family. A large majority of the pilots said they’re not getting any counseling for their stress. (via Beta Knowledge)
  2. The Internet of Middle-Class Things (Russell Davies) — my mind keeps returning to this: you know, commercially, that a technology has succeeded when it’s used for inane middle-class tasks.
  3. First Draft of the Revolution (Liza Daly) — interactive fiction, playable on the web and as epub book. Very nice use of the technology!
  4. Minecraft for Raspberry Pi — see also Minecraft augmented reality for iOS. Minecraft is Lego for kids, and it can be a gateway drug to coding.

Top Stories: May 21-25, 2012

Digital government's new strategy, obsessive tracking vs open-ended motivation, gaming as a force for cultural transformation.

This week on O'Reilly: We learned how data, privacy and shared services are driving the White House's new digital government plan; Jim Stogdill examined the fine line between obsessive personal tracking and an open-ended approach to motivation; and author John Ferrara discussed gaming's role in cultural transformation.

Four short links: 26 January 2012

Four short links: 26 January 2012

More iPhones Than Babies, Pirate Bay Book, New Corporation Types, and Big Zynga Data

  1. Every Day, More iPhones Sold Than Babies Born — Malthusian explosion of iPhones predicted once there’s an iPhone-to-3D-printer dongle. (via Luke Wroblewski)
  2. No Safe Harboura collection of political essays, texts, and discussions that help explain and educate about Pirate Party positions. Available for purchase or free download, natch. (via BoingBoing)
  3. Patagonia Roadtests New Sustainability Legal Status — California has new corporation types: Flexible Purpose Corporations and Benefit Corporations, which are aimed at permitting directors to consider more than purely “maximizing shareholder value” (e.g., environmental impact, social consequences, etc.).
  4. Zynga Adds 15Tb/Day of Data (Dell) — Zynga’s goal is to drive player actions that improve financial conversion (i.e. player paying real money for elements of the game) and player retention. To accomplish this Zynga uses the results of continuous data analyses of player actions to test, iterate, and fine tune features in their games. Don’t bother clicking through–the rest of the post is basically PR for Dell’s analytics partnerships. That data point is awe-inspiring, though.

Developer Week in Review: Early thoughts on iBooks Author

The impact of iBooks Author, free vs usability, and Microsoft wants developers to level up.

It looks like Apple plans to totally disrupt yet another industry, but is that a good thing? Richard Stallman puts free above usability, and Microsoft adds incentives to Visual Studio — but some of them encourage the wrong behaviors.