ENTRIES TAGGED "google earth"
Creative Business, News Design, Google Earth Glitches, and Data Distortion
- Patton Oswalt’s Letters to Both Sides — You guys need to stop thinking like gatekeepers. You need to do it for the sake of your own survival. Because all of us comedians after watching Louis CK revolutionize sitcoms and comedy recordings and live tours. And listening to “WTF With Marc Maron” and “Comedy Bang! Bang!” and watching the growth of the UCB Theatre on two coasts and seeing careers being made on Twitter and Youtube. Our careers don’t hinge on somebody in a plush office deciding to aim a little luck in our direction. (via Jim Stogdill)
- Headliner — interesting Guardian experiment with headlines and presentation. As always, reading the BERG designers’ notes are just as interesting as the product itself. E.g., how they used computer vision to find faces and zoom in on them to make articles more attractive to browsing readers.
- Google Earth Glitches — where 3d maps and aerial imagery don’t match up. (via Beta Knowledge)
- Campbell’s Law — The more any quantitative social indicator is used for social decision-making, the more subject it will be to corruption pressures and the more apt it will be to distort and corrupt the social processes it is intended to monitor. (via New York Times)
Design Principles, Mario AI, Open Source Wave, and 3D Google Earth Sound
- Arranging Things: The Rhetoric of Object Placement (Amazon) — [...] the underlying principles that govern how Western designers arrange things in three-dimensional compositions. Inspired by Greek and Roman notions of rhetoric [...] Koren elucidates the elements of arranging rhetoric that all designers instinctively use in everything from floral compositions to interior decorating. (via Elaine Wherry)
- 2010 Mario AI Championship — three tracks: Gameplay, Learning, and Level Generation. Found via Ben Weber’s account of his Level Generation entry. My submission utilizes a multi-pass approach to level generation in which the system iterates through the level several times, placing different types of objects during each pass. During each pass through the level, a subset of each object type has a specific probability of being added to the level. The result is a computationally efficient approach to generating a large space of randomized levels.
- Wave in a Box — Google to flesh out existing open source Wave client and server into full “Wave in a Box” app status.
- 3D Sound in Google Earth (YouTube) — wow. (via Planet In Action)