- MillWheel: Fault-Tolerant Stream Processing at Internet Scale — Google Research paper on the tech underlying the new cloud DataFlow tool. Watch the video. Yow.
- The Integer Overflow Bug That Went to Mars — long-standing (20 year old!) bug in a compression library prompts a wave of new releases. No word yet on whether NASA will upgrade the rover to avoid being pwned by Martian script kiddies. (update: I fell for a self-promoter. The Martians will need to find another attack vector. Huzzah!)
- epoch (github) — Fastly-produced open source general purpose real-time charting library for building beautiful, smooth, and high performance visualizations.
- Achieving Rapid Response Times in Large Online Services (YouTube) — Jeff Dean‘s keynote at Velocity. He wrote … a lot of things for this. And now he’s into deep learning ….
Microsoft, Google and pushing business models too far.
I realized yesterday, though, that:
- Microsoft ruined their brand for me by holding too tightly to things that they considered theirs. (Software.)
- Google is ruining their brand for me by holding too tightly to things that I consider mine. (Identity, everything they can possibly learn about me.)
It’s a weird difference, but the Google version makes me much sadder about the world. As I’d tell a mugger, “You can have my wallet, just don’t take me.”
You might feel fine.
Part One: Easily find Chromecast devices on your local network
Now that Google has opened up the Chromecast API for anyone to play with, it’s possibile to create iOS applications that can leverage the $35 device as a way to display to HDMI devices wirelessly. In this series of tutorials, we’ll go over the API, starting with configuring your project to use the framework, and finding devices out on your local network to play with.
Let’s assume you’ve set up a Chromecast device attached to an HDMI TV and have it configured for your local network. Now it’s time to get an App set up to use it. We’ll use the iPhone Simulator in these examples, since it can talk to Chromecast devices just like a physical device, as long as the Mac you are developing on is on the same LAN as the Chromecast dongle.
Begin by creating a project, as usual. For this example, I used a single-view Storyboarded app. I set up an
UITableView inside the default
UIView, hooking it’s datasource and delegate to the default view controller the wizard had created. Next, I went to the Google Google Cast API page and downloaded the iOS framework, then used the “Add Files…” project option to add the framework to the project, copying in the files.