"Google" entries

Four short links: 30 January 2014

Four short links: 30 January 2014

In-Game Economy, AI Ethics, Data Repository, and Regulated Disruption

  1. $200k of Spaceships Destroyed (The Verge) — More than 2,200 of the game’s players, members of EVE’s largest alliances, came together to shoot each other out of the sky. The resultant damage was valued at more than $200,000 of real-world money. […] Already, the battle has had an impact on the economics and politics of EVE’s universe: as both side scramble to rearm and rebuild, the price of in-game resource tritanium is starting to rise. “This sort of conflict,” Coker said, “is what science fiction warned us about.”
  2. Google Now Has an AI Ethics Committee (HufPo) — sorry for the HufPo link. One of the requirements of the DeepMind acquisition was that Google agreed to create an AI safety and ethics review board to ensure this technology is developed safely. Page’s First Law of Robotics: A robot may not block an advertisement, nor through inaction, allow an advertisement to come to harm.
  3. Academic Torrentsa scalable, secure, and fault-tolerant repository for data, with blazing fast download speeds built on BitTorrent.
  4. Hack Schools Meet California Regulators (Venturebeat) — turns out vocational training is a regulated profession. Regulation meets disruption, annihilate in burst of press releases.

Podcast: Solid, tech for humans, and maybe a field trip?

Jim Stogdill, Jon Bruner and Mike Loukides chat about soldier robots, malicious fridges, and smart contacts.

We were snowed in, but the phones still worked, so Jon Bruner, Mike Loukides, and I got together on the phone to have a chat. We start off talking about the results of the Solid call for proposals, but as is often the case, the conversation meandered from there.

Here are some of the links we mention in this episode:

You can subscribe to O’Reilly Radar podcast through iTunes or SoundCloud, or directly through our podcast’s RSS feed.

Four short links: 17 January 2014

Four short links: 17 January 2014

Remote Working, Google Visualizations, Sensing Gamma Rays, and Cheap GPS For Your Arduino

  1. Making Remote WorkThe real­ity of a remote work­place is that the con­nec­tions are largely arti­fi­cial con­structs. Peo­ple can be very, very iso­lated. A person’s default behav­ior when they go into a funk is to avoid seek­ing out inter­ac­tions, which is effec­tively the same as actively with­draw­ing in a remote work envi­ron­ment. It takes a tremen­dous effort to get on video chats, use our text based com­mu­ni­ca­tion tools, or even call some­one dur­ing a dark time. Very good to see this addressed in a post about remote work.
  2. Google Big Picture Group — public output from the visualization research group at Google.
  3. Using CMOS Sensors in a Cellphone for Gamma Detection and Classification (Arxiv) — another sense in your pocket. The CMOS camera found in many cellphones is sensitive to ionized electrons. Gamma rays penetrate into the phone and produce ionized electrons that are then detected by the camera. Thermal noise and other noise needs to be removed on the phone, which requires an algorithm that has relatively low memory and computational requirements. The continuous high-delta algorithm described fits those requirements. (via Medium)
  4. Affordable Arduino-Compatible Centimeter-Level GPS Accuracy (IndieGogo) — for less than $20. (via DIY Drones)

Upward Mobility: Predictions for 2014

All predictions are for entertainment purposes only!

It is a generally accepted requirement that all technology pundits attempt a yearly prognostication of the coming 12 months. Having consulted my crystal ball, scryed the entrails of a falcon, and completed a 3 day fasting ritual in a sweat lodge set up inside a Best Buy, I will now tempt the Gods of Hubris and make my guesses for the year in mobile.

Read more…

Robots will remain forever in the future

As robots integrate more and more into our lives, they'll simply become part of normal, everyday reality — like dishwashers.

(Note: this post first appeared on Forbes; this lightly edited version is re-posted here with permission.)

We’ve watched the rising interest in robotics for the past few years. It may have started with the birth of FIRST Robotics competitions, continued with the iRobot and the Roomba, and more recently with Google’s driverless cars. But in the last few weeks, there has been a big change. Suddenly, everybody’s talking about robots and robotics.

It might have been Jeff Bezos’ remark about using autonomous drones to deliver products by air. It’s a cool idea, though I think it’s farfetched, but that’s another story. Amazon Prime isn’t Amazon’s first venture into robotics: a year and a half ago, they bought Kiva Systems, which builds robots that Amazon uses in their massive warehouses. (Personally, I think package delivery by drone is unlikely for many, many reasons, but that’s another story, and certainly no reason for Amazon not to play with delivery in their labs.)

But what really lit the fire was Google’s acquisition of Boston Dynamics, a DARPA contractor that makes some of the most impressive mobile robots anywhere. It’s hard to watch their videos without falling in love with what their robots can do. Or becoming very scared. Or both. And, of course, Boston Dynamics isn’t a one-time buy. It’s the most recent in a series of eight robotics acquisitions, and I’d bet that it’s not the last in the series. Read more…

Update Mobility: The Year in Mobile

Plus ça change, plus c'est la même chose.

As the end of December approaches, it’s time to take a look at the year that was. In a lot of ways, 2013 was a status quo year for mobile, with nothing earthshaking to report, just a steady progression of what already is getting more, um, is-y?

We started the year with Apple on top in the tablet space, Android on top in the handset space, and that’s how we ended the year. Microsoft appears to have abandoned the handset space after a decade of attempts to take market-share, and made their move on the tablet space instead with the Surface. In spite of expensive choreographer board room commercials, the Surface didn’t make a huge dent in Apple’s iPad dominance. But Microsoft did better than Blackberry, whose frantic flailing in the market has come to represent nothing so much as a fish out of water.

Read more…

Four short links: 10 December 2013

Four short links: 10 December 2013

Flexible Data, Google's Bottery, GPU Assist Deep Learning, and Open Sourcing

  1. ArangoDBopen-source database with a flexible data model for documents, graphs, and key-values. Build high performance applications using a convenient sql-like query language or JavaScript extensions.
  2. Google’s Seven Robotics Companies (IEEE) — The seven companies are capable of creating technologies needed to build a mobile, dexterous robot. Mr. Rubin said he was pursuing additional acquisitions. Rundown of those seven companies.
  3. Hebel (Github) — GPU-Accelerated Deep Learning Library in Python.
  4. What We Learned Open Sourcing — my eye was caught by the way they offered APIs to closed source code, found and solved performance problems, then open sourced the fixed code.
Four short links: 27 November 2013

Four short links: 27 November 2013

3D Fossils, Changing Drone Uses, High Scalability, and Sim Redux

  1. CT Scanning and 3D Printing for Paleo (Scientific American) — using CT scanners to identify bones still in rock, then using 3D printers to recreate them. (via BoingBoing)
  2. Growing the Use of Drones in Agriculture (Forbes) — According to Sue Rosenstock, 3D Robotics spokesperson, a third of their customers consist of hobbyists, another third of enterprise users, and a third use their drones as consumer tools. “Over time, we expect that to change as we make more enterprise-focused products, such as mapping applications,” she explains. (via Chris Anderson)
  3. Serving 1M Load-Balanced Requests/Second (Google Cloud Platform blog) — 7m from empty project to serving 1M requests/second. I remember when 1 request/second was considered insanely busy. (via Forbes)
  4. Boil Up — behind the scenes for the design and coding of a real-time simulation for a museum’s science exhibit. (via Courtney Johnston)
Four short links: 22 November 2013

Four short links: 22 November 2013

GAFE MOOCs, Recommendations Considered Self-Fulfilling Prophecy, Glitch Art Given, and Cool Visual Hack

  1. Google Educator MOOCs — online courses for teachers who use Google in their classrooms.
  2. Algorithms and AccountabilityThus, the appearance of an autocompletion suggestion during the search process might make people decide to search for this suggestion although they didn’t have the intention to. A recent paper by Baker and Potts (2013) consequently questions “the extent to which such algorithms inadvertently help to perpetuate negative stereotypes”. (via New Aesthetic Tumblr)
  3. Glitch Content Enters Public Domain — amazing contribution of content, not just “open sourcing” but using CC0 to give the public the maximum possible rights for reuse.
  4. Sprite Lampa tool to help game developers combine 2D art, such as digital painting or pixel art, with dynamic lighting. This is pretty darn cool. (via Greg Borenstein)

Upward Mobility: The Mobile Payment Problem

Mobile Payment is going to take a lot of cooperation by a lot of competing interests, or a clever end-run

There was a time when the two big unsolved puzzles of online finance were micropayments and mobile payments. Micropayments were a problem because no one seemed willing to make sub-dollar transfers economically viable, while mobile payments had a chicken-and-egg solution / vendor paradox. Sites like PayPal and Square seem to have finally resolved the micropayment issue, as are more out-of-left-field ideas like Bitcoins. Mobile payment is still a morass of competing solutions, however.

For a while, Near Field seemed to be the sword that would slay the dragon, but Apple’s continual refusal to adopt the technology would leave a big segment of the mobile market out of the play. Even if someone comes up with a new point of sale (POS) terminal leveraging the more universal Bluetooth Low Energy, the real challenge isn’t the hardware. The problem is getting dozens of POS vendors and all the banks that issue cards to sign onto a new standard, and getting enough stores and retail venues to adopt it. Chicken and the egg once again.

Read more…