There's a gap between Google's version of Android and what the mobile carriers deliver.
AT&T and other carriers are not helping Android, or themselves, by turning a great product into a second-rate one. And maybe I'm getting soft in my old age, but I now understand what Apple fans hate about Android.
How would content look, feel and act in an unlimited space?
Imagine a canvas that's elastic and infinite. Now consider the content that could exist in this domain. How would it work? How would you interact with it? Pete Meyers considers these questions and more.
The shift toward more natural interfaces requires new thinking and skills.
As touch and gesture evolve from novelty to default, we must rethink how we build software, implement hardware, and design interfaces.
Mobile, real-time, and physical make design tough and interesting.
In the following interview, AOL director of consumer experience Christian Crumlish discusses the design opportunities that arise from new technologies and interfaces.
The limitations of mobile seem to put the focus on interaction, not tech specs.
Whether you buy into Apple's "post-PC" spin, the rise of mobile computing does seem to shift the perspective from raw tech specs to overall experience. How important is a mobile device's "feel" to you?
Agility, simplicity, and curiosity will define the next generation of apps and devices.
The speakers at the recent Webstock conference in New Zealand gravitated toward many of the same themes. Taken together, these themes create a framework for building the next generation of services, applications and devices.
The mouse's days are numbered. Researchers have developed laptops controlled by eye movement.
Tobii Technology is testing prototype laptops that use eye-tracking technology that replaces a mouse — and they think it might just be ready for mass-market consumption.