Proximity is the 'Hello World' of mobility.
As any programmer knows, writing the “hello, world” program is the canonical elementary exercise in any new programming language. Getting devices to interact with the world is the foundation of the Internet of Things, and enabling devices to learn about their surroundings is the “hello world” of mobility.
On a recent trip to Washington D.C., I attended the first
Multi-device experiences can be approached in very diverse ways in a connected world.
Editor’s note: the following is an excerpt from our recently released book Designing Multi-Device Experiences, by Michal Levin.
In this excerpt, Levin addresses ecosystem experience design beyond the four core devices — smartphones, tablets, PCs, and TVs. She explores ways a consistent, continuous, and complementary (3Cs) design framework…
Current wearable computing technology is just scratching the surface — the really interesting tech has yet to be invented.
In an interview at SXSW, Google’s Sundar Pichai said something about wearables that I’ve been waiting to hear. Wearables aren’t about Google Glass; they aren’t about smart watches; they’re much, much more, and these technologies are only scratching the surface.
I’ve tweaked Apple a couple of times for their inability to deliver a watch, despite years of leaks and rumors….
A Twitter Q&A follow-up to my conversation with Tim O'Reilly.
Last week, Tim O’Reilly and I sat down in San Francisco and had a conversation about the collision of hardware and software. The fact that digital entrepreneurs see hardware as part of their available palette now is really interesting, as is the way many companies with traditional manufacturing roots are seeing digitization and software as key parts of their…
Connected cars need more UX design emphasis on behavioral science and neuroscience.
Editor’s note: this post originally appeared on Roger Chen’s blog, Beyond the bell curve. It is reposted here with permission.
There’s been a lot of buzz about the connected car recently. That’s nothing new, but it feels a little more serious this time around. The discussion has become more sophisticated, driven by the ongoing maturation of smartphones and device…
Why the connected world should hang loose.
As we accelerate toward the great convergence of hardware and software — where almost everything we do may be monitored and transformed into commoditized data points — a 1989 observation from novelist and essayist Cynthia Ozick seems increasingly, and uncomfortably, germane:
“The passion for inheritance is dead. knowledge — saturated in historical memory — is displaced by information,…
Wearables can help bridge the gap between batch and real-time communications.
I drown in e-mail, which is a common affliction. With meetings during the day, I need to defer e-mail to breaks between meetings or until the evening, which prevents it from being a real-time communications medium.
Everybody builds a communication “bubble” around themselves, sometimes by design and sometimes by necessity. Robert Reich’s…
Jonathan Follett on the future of design and designers.
Editor’s note: we’re running a series of five excerpts from our forthcoming book Designing for Emerging Technologies, a compilation of works by industry experts in areas of user experience design related to genomics, robotics, the Internet of Things, and the Industrial Internet of Things.
In this excerpt, author — and…