- New Hardware and the Internet of Things (Jon Bruner) — The Internet of Things and the new hardware movement are not the same thing. The new hardware movement is driven by new tools for: Prototyping (inexpensive 3D printers, CNC machine tools, cheap and powerful microcontrollers, high-level programming languages on embedded systems); Fundraising and business development (Highway1, Lab IX); Manufacturing (PCH, Seeed); Marketing (Etsy, Quirky). The IoT is driven by: Ubiquitous connectivity; Cheap hardware (i.e., the new hardware movement); Inexpensive data processing and machine learning.
- OpenCV 3.0 Released — I hadn’t realised how much hardware acceleration comes out of the box with OpenCV.
- FBI: Companies Should Help us Prevent Encryption (WaPo) — as Mike Loukides says, we are in a Post-Modern age where we don’t trust our computers and they don’t trust us. It’s jarring to hear the organisation that (over-zealously!) investigates computer crime arguing that citizens should not be able to secure their communications. It’s like police arguing against locks.
- cockroach — a scalable, geo-replicated, transactional datastore. The Wired piece about it drops the factoid that the creators of GIMP worked on Google’s massive BigTable-successor, Colossus. From Photoshop-alike to massive file systems. Love it.
Listening to things in the IoT will redefine manufacturing.
Save 25% on registration for Solid with code SLD25. Solid is our conference on the convergence of software and hardware, and the Internet of Things.As products get smarter and more connected, we should not only listen to our customers, but we should listen to our products as well. The Internet of Things is changing the world around us, creating a new reality that bridges the physical and digital worlds, and encourages innovation and competitive advantage. It’s not just about the products or things, but about the companies that create them.
Previously, manufacturers relied on customer feedback to maintain and upgrade products; now, product analytics can fix issues before they happen — and create new opportunities for product design and service. This is done by listening to the “voice of the product or data,” where manufacturers can gather, interpret, and feed product data back into the design cycle, enabling a new set of capabilities that builds value for manufacturers and customers, all driven by the IoT.
Imagine listening to the “voice” of a Santa Cruz mountain bike. The bike, pictured above at the opening of the Boston-based IoT event LiveWorx, demonstrates how physical products can be dissected to their digital cores and this knowledge used to predict and resolve problems. The bike, fitted with sensors and a Raspberry Pi computer for connectivity, tracked wheel speed, suspension pressure, and angle of the steering wheel — all of which was connected to the cloud using our ThingWorx IoT platform. As it was ridden around the stage, its motions were displayed inside a computer-aided design (CAD) model. Combining the power of CAD and product lifecycle management (PLM) with our IoT platform, we merged the bike’s real-world physical interactions into the digital world, creating a “digital twin,” an exact digital representation of the physical bike. Read more…
Entering the hardware space is easier than ever. Succeeding is a different matter.
Save 25% on registration for Solid with code SLD25. Solid is our conference on the convergence of software and hardware, and the Internet of Things.
Because of recent innovations in prototyping, crowdfunding, marketing, and manufacturing, it has never been easier — or cheaper — to launch a hardware startup than it is now. But while turning a hardware project into a product is now relatively easy, doing it successfully is still hard.
Renee DiResta and Ryan Vinyard, co-authors of The Hardware Startup, recently got together with Solid Conference chair Jon Bruner to discuss the startup landscape in hardware and the IoT, and what entrepreneurs need to know to build their businesses. Read more…
Tim O’Reilly and Cory Doctorow talk about the opportunities and challenges presented by the Internet of Things.
Taking a look at industry, O’Reilly addressed a Twitter question from @leahthehunter regarding which companies and technologies are most profoundly impacting the evolution of the Internet of Things:
I think the biggest mistake people make with the Internet of Things is in thinking that it’s about devices. Sure, there are sexy devices: your Nest thermostat. Your Internet-connected drone, or whatever, and people go, ‘Oh, awesome.’ Yes, and there’s things like smart TVs, but the biggest impact to me seems to be when you start thinking about how sensors and devices can change the way you actually do things. … What really seems interesting is if you take Uber as a model of an Internet of Things company and use that as your icon rather than, say, Nest, you say, ‘Oh wait a minute — what’s really happening here is we’re saying once you have connectivity and sensors out in the world, you can actually completely rethink an industry.’
O’Reilly noted that the biggest opportunities in the IoT lie not in new devices but in rethinking user behavior to design better user experiences and increase value for users. Doctorow agreed, pointing out that he’s interested in the notion of “treating human beings as things that are good at sensing and not things that are there to be sensed.” Read more…
The reasons to use Node.js for hardware are simple: it’s standardized, event driven, and has very high productivity.
Save 25% on registration for Solid with code SLD25. Solid is our conference on the convergence of software and hardware, and the Internet of Things.
Why is this a big deal? It makes programming hardware much simpler — college students can learn Node.js in a weekend. And it makes it possible to build and program an entire IoT device, from start to finish, in less than four hours. This may very well be the future of hardware programming.
Intel principal engineer Michael McCool will be at O’Reilly’s Solid Conference, June 23-25, 2015, to lead a workshop on using Node.js and HTML5 to program the Internet of Things. “In only three and a half hours, we’re going to walk people through building a complete and sophisticated IoT system,” McCool told me in an interview. That includes building a hardware prototype, hardware interfacing, streaming telemetry, building a UI on the phone, and creating an app. “The Web server part is just five lines of code. The rest of it is similarly simple,” he said. “The complete code is only about 200 lines on the embedded device, plus a little bit more…when you add in graphs of things for streaming data.” Read more…
A look at the interdisciplinary learning paths you'll find at Solid.
Flipping through the schedule for our Solid conference, you might wonder why we offer talks on synthetic biology in the same program that includes sessions on smart factories and how to ship goods within supply chains. The answer is that Solid is about a nascent movement — new hardware — that draws on a lot of different areas of expertise. It’s about access and the idea that physical things are becoming easier for anyone to create and engineer. Understanding hardware and the Internet of Things, then, is critical for every technologist and every company.
Solid’s program has emphasized interdisciplinary learning from the beginning; we’ve seen that a smart, accessible, connected world will need contributions from a lot of different backgrounds: designers, electrical engineers, software developers, executives, investors, entrepreneurs, researchers, and artists.
The keynotes that we’ve lined up will provide an overview, and a sense of how widely impactful this idea is; they touch on design, manufacturing, urban futures, synthetic biology, government, innovation, and techno-archaeology (a topic we’ve explored in the Solid Podcast). And they’ll wrap up with a thought-provoking talk — with a demo — on how we experience flavor.
I’ve drawn up a handful of paths that you might consider taking as you go through Solid next week. None of these is a comprehensive program, but they’ll serve as jumping-off points for different members of the new hardware community. Read more…
Time, technology, and adoption are creating IoT momentum.
Download a free copy of “Building a Hardware Business,” a curated collection of chapters from our IoT library. Editor’s note: this post is an excerpt from “Enterprise IoT: Strategies and Best Practices for Connected Products and Services,” by Dirk Slama, Frank Puhlmann, Jim Morrish, and Rishi M. Bhatnagar, which is included in the curated collection.If you did a Google search for “IoT” in 2012, the top results would have included “Illuminates of Thanateros” and “International Oceanic Travel Organization.” A search for “Internet of Things” would have produced a results page with a list of academic papers at the top, but with no advertisements — a strong indicator, if ever there was one, that in 2012, few people spent marketing dollars on the IoT. Two years on, and this had changed dramatically. In 2014, the IoT was one of the most hyped buzzwords in the IT industry. IT analysts everywhere tried to outdo each other’s growth projections for 2020, from Cisco’s 50 billion connected devices to Gartner’s economic value add of $1.9 trillion.
Until we have reached this point in the future, no one can tell just how realistic these predictions are. However, the excitement generated around these growth numbers is significant, not least because it highlights a general industry trend, while also creating a self-fulfilling prophecy of sorts. We saw something similar happening with the auctioning of new mobile spectrum in the early 2000s. Literally billions were invested in the mobile Internet. And although it took longer than expected (remember the WAP protocol?), the mobile Internet eventually took off with the launch of Apple’s iPhone, and has since exceeded market expectations.
Meanwhile, Google — another major player in the mobile Internet sphere — has bet heavily on the IoT with its acquisition of Nest and Nest’s subsequent acquisition of DropCam. 2014 also saw many large IT vendors, such as PTC with its acquisitions of ThingWorx and Axeda, pushing themselves into pole position in the race for IoT supremacy. On the industry side of things, many central European manufacturers and engineering companies rallied around the Industry 4.0 initiative, which promotes the use of IoT concepts in manufacturing. GE heavily promoted the Industrial Internet and spearheaded the establishment of the Industrial Internet Consortium. Many industrial companies began implementing IT strategies and launching IoT pilot programs. And slowly, the first real results emerged. Read more…
Michael Chui on the hidden value locked within the Internet of Things.
Jon Bruner and Dr. Michael Chui recently discussed Chui’s latest research on the Internet of Things as part of our IoT Profiles Series. A full recording of their conversation is embedded at the end of this post—and it’s well worth watching—but here’s a look at a few key points that were made. Chui will expand on these ideas and debut his new report during his session, “Beyond the hype; Mining the value of the IoT,” at the upcoming O’Reilly Solid Conference (June 23-25 in San Francisco).
Comparing B2B and consumer applications
A lot of the hype surrounding the IoT is centered around consumer products, and while Chui sees tremendous value in the consumer arena, the business-to-business (B2B) market holds particular promise. “There’s double the amount of value in B2B applications as there are in consumer applications,” he says. The value, he says, “is in logistics and manufacturing and many of those applications.”
Even in consumer applications, he adds, B2B2C (business-to-business-to-consumer) applications can multiply value. ”When, in fact, the consumer health care health monitor can be connected to my provider, to my doctor, and have that continuous stream of health data actually connect up to the professional health care system, that’s where we think a lot of value can be created.” [Discussed at the 5:08 mark.] Read more…
Creating great hardware and software means avoiding these product-killing pitfalls.
Editor’s note: This post is an excerpt from “Prototype to Product: A Practical Guide for Getting to Market,” by Alan Cohen.Thomas Edison famously said that genius is “1% inspiration, 99% perspiration,” and his observation holds true for product development. Developing “genius-level” products certainly requires inspiration, but the bulk of the effort is more like perspiration: work that benefits from insight and cleverness, but is also largely about not screwing up. Most product development efforts fail. It’s been my observation that failures are not usually due to a lack of inspiration (i.e., poor product ideas), but rather from mistakes made during the “perspiration” part.
What follows is a brief catalog of the most popular ways to wound or kill product development projects. Most efforts that get derailed do so by falling into one or more of a small set of fundamental traps that are easy to fall into, but are also fairly avoidable. As an organizational construct, I refer to the specific traps as sins and the more-general negative impulses behind the sins as vices. And since these sins are often fatal, I call them deadly sins to remind ourselves of their degree of danger. Before we get into the specific vices and sins, let’s start off with the fundamental principle that lies behind all of these, a basic truth that largely determines success or failure. Read more…
A look at the issues and trends in deploying beacon-based solutions.
Save 25% on registration for Solid with code SLD25. Solid, O’Reilly’s conference on hardware and the Internet of Things, covers topics like beacons — and everything else you need to know in order to build intelligent, connected devices.
In this post, the third of our series, I’ll look at some of the issues in using and deploying beacon-based solutions, some of the trends in both hardware and software offerings, and share some resources where you can find more detail on everything I’ve covered so far.
First off, let’s take a look at some of the topics that can cause issues, or trip us up when starting to consider a new iBeacon-based solution. In no particular order, these include:
Notifications, Notifications, Notifications
I have many conversations with potential clients that go something like this (in condensed form):
Client: “We want to do a beacon project”
Me: “Great, what are you thinking of?”
Client: “We want to trigger messages to people as they come past or in to our place on their phones”
Me: “OK, is this iOS only?”
Client: “No – of course not – in fact, most of our users are on Android”
Me: “Ah – ok… well…”
(long conversation follows)
With the initial hype and excitement around iBeacon, it’s understandable that there’s some confusion around what’s possible, and what’s not, across all the mobile handsets available today. For now, I’ll focus on just iOS and Android, though we could usefully expand to include Windows and Blackberry. Read more…