- Bruce Sterling Interview — It changed my work profoundly when I realized I could talk to a global audience on the Internet, although I was legally limited from doing that by national publishing systems. The lack of any global book market has much reduced my interest in publishing books. National systems don’t “publish” me, but rather conceal me. This especially happens to writers outside the Anglophone market, but I know a lot of them, and I’ve become sensitized to their issues. It’s one of the general issues of globalization.
- bAdmin — database of default usernames and passwords for popular software. (via Reddit /r/netsec)
- Just Post It: The Lesson from Two Cases of Fabricated Data Detected by Statistics Alone (Uri Simonsohn) — I argue that requiring authors to post the raw data supporting their published results has, among many other benefits, that of making fraud much less likely to go undetected. I illustrate this point by describing two cases of fraud I identified exclusively through statistical analysis of reported means and standard deviations. Analyses of the raw data behind these provided invaluable confirmation of the initial suspicions, ruling out benign explanations (e.g., reporting errors, unusual distributions), identifying additional signs of fabrication, and also ruling out one of the suspected fraudster’s explanations for his anomalous results. (via The Atlantic)
- ScriptCraft — Javascript in Minecraft. Important because All The Kids play Minecraft. (via Javascript Weekly)
ENTRIES TAGGED "kids"
Four short links: 18 January 2013
Audience Fragmentation, Default Passwords, Fabricated Data, and Javascript in Minecraft
Four short links: 3 July 2012
OpenROV Funded, Teen Surprises, Crowdsourced Net Transparency, and Like Humour
- OpenROV Funded in 1 Day (Kickstarter) — an open source robotic submarine designed to make underwater exploration possible for everyone. (via BoingBoing)
- McAfee Digital Divide Study (PDF) — lots of numbers showing parents are unaware of what their kids do. (via Julie Starr)
- Herdict — crowdsourced transparency to reveal who is censoring what online. (via Twitter)
- You Really Really Like Me (NY Times) — cute collection of visual riffs on “like” and “tweet this” iconography. I like my humour pixellated.
Four short links: 24 May 2012
Maker Tribe, Concept Mapping, Magic Wand, and Site Performance Matters
- Last Saturday My Son Found His People at the Maker Faire — aww to the power of INFINITY.
- Dictionaries Linking Words to Concepts (Google Research) — Wikipedia entries for concepts, text strings from searches and the oppressed workers down the Text Mines, and a count indicating how often the two were related.
- Magic Wand (Kickstarter) — I don’t want the game, I want a Bluetooth magic wand. I don’t want to click the OK button, I want to wave a wand and make it so! (via Pete Warden)
- E-Commerce Performance (Luke Wroblewski) — If a page load takes more than two seconds, 40% are likely to abandon that site. This is why you should follow Steve Souders like a hawk: if your site is slower than it could be, you’re leaving money on the table.
Four short links: 10 November 2011
Access Over Ownership, Retro Programming, Replaying Writing, and Wearable Sensors
- Steve Case and His Companies (The Atlantic) — Maybe you see three random ideas. Case and his team saw three bets that paid off thanks to a new Web economy that promotes power in numbers and access over ownership. “Access over ownership” is a phrase that resonated. (via Walt Mossberg)
- Back to the Future — teaching kids to program by giving them microcomputers from the 80s. I sat my kids down with a C64 emulator and an Usborne book to work through some BASIC examples. It’s not a panacea, but it solves a lot of bootstrapping problems with teaching kids to program.
- Replaying Writing an Essay — Paul Graham wrote an essay using one of his funded startups, Stypi, and then had them hack it so you could replay the development with the feature that everything that was later deleted is highlighted yellow as it’s written. The result is fascinating to watch. I would like my text editor to show me what I need to delete ;)
- Jawbone Live Up — wristband that sync with iPhone. Interesting wearable product, tied into ability to gather data on ourselves. The product looks physically nice, but the quantified self user experience needs the same experience and smoothness. Intrusive (“and now I’m quantifying myself!”) limits the audience to nerds or the VERY motivated.
Four short links: 26 January 2010
Kids Online, Balanced IP Law, Open Haiti Street Maps, and Stages of Social Online Experience
- If Kids Are Awake, They’re Probably Online (NYTimes) — kids aged 8-18 spend, on average, 10 hours/day using smart phone, computer, television, or some other electronic device. (via Hamish MacEwan)
- Brazil’s WIPO Proposal on Patent Limitations and Exceptions — well-argued proposal for balanced IP law.
16.Our experience also illustrates how difficult it is to effectively make use of compulsory licenses. Our pharmaceutical industry took almost two years to develop and produce the licensed patent, because, unfortunately the patent, as granted in Brazil and in other countries, was not sufficiently revealed to allow its production as promptly as desired.
17.We reserve the right to come back to the discussion of this problem in other documents concerning to what extent the disclosure of patents is preserving (or not) the essentials of the patent system. The question we now pose ourselves is: considering the checks and balances of the patent system, what is the value of a patent if a third party cannot use it when it falls into the public domain or, exceptionally, when its compulsory licensing is deemed necessary?
- OpenStreetMaps the Default in Haiti — rescue workers are loading OSM street maps onto GPS units to get street-level detail maps of Haiti. The team members are thrilled to have this resource you have created. I wish you could see their faces ‘light up’ when I take their GPS unit and tell them that I’m going to give them street level detail maps. (via Simon Willison)
- We-to-Me Participation (Nina Simon) — useful mental framework for thinking about social software and online experiences, both from the point of view of a cultural institution and for any online activity. Stage one provides people with access to the content that they seek. Stage two provides an opportunity for inquiry and for visitors to take action and ask questions. Stage three lets people see where their interests and actions fit in the wider community of visitors to the institution. Stage four helps visitors connect with particular people—staff members and other visitors—who share their content and activity interests. Stage five makes the entire institution feel like a social place, full of potentially interesting, challenging, enriching encounters with other people.
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