- Influx DB — open-source, distributed, time series, events, and metrics database with no external dependencies.
- Omega (PDF) — ﬂexible, scalable schedulers for large compute clusters. From Google Research.
- Amazon Mines Its Data Trove To Bet on TV’s Next Hit (WSJ) — Amazon produced about 20 pages of data detailing, among other things, how much a pilot was viewed, how many users gave it a 5-star rating and how many shared it with friends.
Time Series Database, Cluster Schedulers, Structural Search-and-Replace, and TV Data
DEFCON Doco, Global-Scale Networks, Media Goblin, and TCP/IP Legos
- DEFCON Documentary — free download, I’m looking forward to watching it on the flight back to NZ.
- Global-Scale Systems — botnets as example of the scale of networks and systems we’ll have to build but don’t have experience in.
- MediaGoblin — GNU project to build a decentralized alternative to Flickr, YouTube, SoundCloud, etc.
- Teaching TCP/IP Headers with Legos — genius. (via BoingBoing)
Web Traffic Visualisation, TV Interviews, GPU Programming, and Programmatic Pants Design
- Web Traffic Visualization — Dots enter when transactions start and exit when completed. Their speed is proportional to client’s response time while their size reflects the server’s contribution to total time. Color comes from the specific request. (via Nelson Minar)
- Complete Guide to Being Interviewed on TV (Quartz) — good preparation for everyone who runs the risk of being quoted for 15 seconds.
- Harlan (GitHub) — new language for GPU programming. Simple examples in the announcement. (via Michael Bernstein)
- Open Fit — open source software that investigates several approaches to generating custom tailored pants patterns. Open Fit Lab is an attempt to use this software for on-the-spot generation and creation of custom clothes. (via Kaitlin Thaney)
Google Ingress, Micrometer 3D Printing, Design Thinking, and Tote Bags In The Cloud
- On Google’s Ingress Game (ReadWrite Web) — By rolling out Ingress to developers at I/O, Google hopes to show how mobile, location, multi-player and augmented reality functions can be integrated into developer application offerings. In that way, Ingress becomes a kind of “how-to” template to developers looking to create vibrant new offerings for Android games and apps. (via Mike Loukides)
- Nanoscribe Micro-3D Printer — in contrast to stereolithography (SLA), the resolution is between 1 and 2 orders of magnitude higher: Feature sizes in the order of 1 µm and less are standard. (via BoingBoing)
- Thingpunk — The problem of the persistence of these traditional values is that they prevent us from addressing the most pressing design questions of the digital era: How can we create these forms of beauty and fulfill this promise of authenticity within the large and growing portions of our lives that are lived digitally? Or, conversely, can we learn to move past these older ideas of value, to embrace the transience and changeability offered by the digital as virtues in themselves? Thus far, instead of approaching these (extremely difficult) questions directly, traditional design thinking has lead us to avoid them by trying to make our digital things more like physical things (building in artificial scarcity, designing them skeumorphically, etc.) and by treating the digital as a supplemental add-on to primarily physical devices and experiences (the Internet of Things, digital fabrication).
- Kickstarter and NPR — The internet turns everything into public radio. There’s a truth here about audience-supported media and the kinds of money-extraction systems necessary to beat freeloading in a medium that makes money-collection hard and freeloading easy.
Infographics Game, Streaming Money, Robot Interviews, and Inefficient Science Funding
- Metrico — puzzle game for Playstation centered around infographics (charts and graphs). (via Flowing Data)
- The Lease They Can Do (Business Week) — excellent Paul Ford piece on money, law, and music streaming services. So this is not about technology. Nor is it really about music. This is about determining the optimal strategy for mass licensing of digital artifacts.
- How Effective Is a Humanoid Robot as a Tool for Interviewing Young Children? (PLosONE) — The results reveal that the children interacted with KASPAR very similar to how they interacted with a human interviewer. The quantitative behaviour analysis reveal that the most notable difference between the interviews with KASPAR and the human were the duration of the interviews, the eye gaze directed towards the different interviewers, and the response time of the interviewers. These results are discussed in light of future work towards developing KASPAR as an ‘interviewer’ for young children in application areas where a robot may have advantages over a human interviewer, e.g. in police, social services, or healthcare applications.
- Funding: Australia’s Grant System Wastes Time (Nature, paywalled) — We found that scientists in Australia spent more than five centuries’ worth of time preparing research-grant proposals for consideration by the largest funding scheme of 2012. Because just 20.5% of these applications were successful, the equivalent of some four centuries of effort returned no immediate benefit to researchers.
Can good content come from pay-to-play relationships?
I ran across a program Forbes is running called BrandVoice that gives marketers a place on Forbes’ digital platform. During a brief audio interview with TheMediaBriefing, Forbes European managing director Charles Yardley explained how BrandVoice works:
“It’s quite simply a tenancy fee. A licensing fee that the marketer pays every single month. It’s based on a minimum of a six-month commitment. There’s two different tiers, a $50,000-per-month level and a $75,000-per-month level.” [Discussed at the 4:12 mark.]
- Digital Music Consumption on the Internet: Evidence from Clickstream Data (Scribd) — The goal of this paper is to analyze the behavior of digital music consumers on the Internet. Using clickstream data on a panel of more than 16,000 European consumers, we estimate the effects of illegal downloading and legal streaming on the legal purchases of digital music. Our results suggest that Internet users do not view illegal downloading as a substitute to legal digital music. Although positive and signiﬁcant, our estimated elasticities are essentially zero: a 10% increase in clicks on illegal downloading websites leads to a 0.2% increase in clicks on legal purchases websites. Online music streaming services are found to have a somewhat larger (but still small) effect on the purchases of digital sound recordings, suggesting complementarities between these two modes of music consumption. According to our results, a 10% increase in clicks on legal streaming websites lead to up to a 0.7% increase in clicks on legal digital purchases websites. We ﬁnd important cross country difference in these eﬀects. A paper from the EU commission’s in-house science service. (via Don Christie)
- Six Degrees of Francis Bacon — data-driven research into “the early-modern social network”. (via Jonathan Gray)
- Internet Census 2012 — scanning the net via botnet. Appalling how many unsecured devices are directly connected to the net. Also appalling how underused the address space is.
A Pew report says paywalls could yield content that justifies a price tag.
The Pew Research Center is out with its annual “State of the News Media” report. Much of it is what you’d expect: newspapers and local television are struggling, mobile is rising, digital revenue hasn’t — and can’t — replace traditional print revenue, and on and on.
But read carefully, and you’ll find hope.
For example, Pew says the embrace of paywalls might improve the quality of the content:
“The rise of digital paid content could also have a positive impact on the quality of journalism as news organizations strive to produce unique and high-quality content that the public believes is worth paying for.”
I used to criticize paywalls. I thought they could only work for specialized content or material that’s attached to a desired outcome (i.e. subscribe to the Wall Street Journal, use the insights to make money).
My concern was that publishers would slam walls around their existing content and ask people to pay for an experience that had once been free. That made no sense. Who wants to pay for slideshows and link bait and general news?
But content that’s “worth paying for” is a different thing altogether. Publishers who go this route are acknowledging that a price tag requires justification.
Will it work? Maybe. What I might pay is different than what you might pay. There’s that pesky return-on-investment thing to consider as well.
However, my bigger takeaway — and this is why I’m changing my tune on paywalls — is that value is now part of the paywall equation. That’s a good start.
- The Network of Global Control (PLoS One) — We find that transnational corporations form a giant bow-tie structure and that a large portion of control flows to a small tightly-knit core of financial institutions. […] From an empirical point of view, a bow-tie structure with a very small and influential core is a new observation in the study of complex networks. We conjecture that it may be present in other types of networks where “rich-get-richer” mechanisms are at work. (via The New Aesthetic)
- Using SimCity to Diagnose My Home Town’s Traffic Problems — no actual diagnosis performed, but the modeling and observations gave insight. I always feel that static visualizations (infographics) are far less useful than an interactive simulation that can give you an intuitive sense of relationships and behaviour. once I’d built East Didsbury, the strip of shops in Northenden stopped making as much money as they once were, and some were even beginning to close down as my time ran out. Walk along Northenden high street, and you’ll know that feeling.
- How the Harlem Shake Went from Viral Sideshow to Global Meme (The Verge) — interesting because again the musician is savvy enough (and has tools and connections) to monetize popularity without trying to own every transaction involving his idea. Baauer and Mad Decent have generally been happy to let a hundred flowers bloom, permitting over 4,000 videos to use an excerpt of the song but quietly adding each of them to YouTube’s Content ID database, asserting copyright over the fan videos and claiming a healthy chunk of the ad revenue for each of them.
Malware Industrial Complex, Indies Needed, TV Analytics, and HTTP Benchmarking
- Welcome to the Malware-Industrial Complex (MIT) — brilliant phrase, sound analysis.
- Stupid Stupid xBox — The hardcore/soft-tv transition and any lead they feel they have is simply not defensible by licensing other industries’ generic video or music content because those industries will gladly sell and license the same content to all other players. A single custom studio of 150 employees also can not generate enough content to defensibly satisfy 76M+ customers. Only with quality primary software content from thousands of independent developers can you defend the brand and the product. Only by making the user experience simple, quick, and seamless can you defend the brand and the product. Never seen a better put statement of why an ecosystem of indies is essential.
- Data Feedback Loops for TV (Salon) — Netflix’s data indicated that the same subscribers who loved the original BBC production also gobbled down movies starring Kevin Spacey or directed by David Fincher. Therefore, concluded Netflix executives, a remake of the BBC drama with Spacey and Fincher attached was a no-brainer, to the point that the company committed $100 million for two 13-episode seasons.
- wrk — a modern HTTP benchmarking tool capable of generating significant load when run on a single multi-core CPU. It combines a multithreaded design with scalable event notification systems such as epoll and kqueue.