ENTRIES TAGGED "modeling"

Four short links: 28 January 2014

Four short links: 28 January 2014

Client-Server, Total Information Awareness, MSFT Joins OCP, and Tissue Modelling

  1. Intel On-Device Voice Recognition (Quartz) — interesting because the tension between client-side and server-side functionality is still alive and well. Features migrate from core to edge and back again as cycles, data, algorithms, and responsiveness expectations change.
  2. Meet Microsoft’s Personal Assistant (Bloomberg) — total information awareness assistant. By Seeing, Hearing, and Knowing All, in the future even elevators will be trying to read our minds. (via The Next Web)
  3. Microsoft Contributes Cloud Server Designs to Open Compute ProjectAs part of this effort, Microsoft Open Technologies Inc. is open sourcing the software code we created for the management of hardware operations, such as server diagnostics, power supply and fan control. We would like to help build an open source software community within OCP as well. (via Data Center Knowledge)
  4. Open Tissue Wiki — open source (ZLib license) generic algorithms and data structures for rapid development of interactive modeling and simulation.
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Using Python for Computer Vision

Using Python for Computer Vision

Jan Erik Solem describes elements and useful tools for computer vision

In this interview, Jan Erik Solem, author of the upcoming book "Programming Computer Vision with Python," describes the uses for some common operations, and choices programmers have.

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Web 2.0 Expo Preview: Will Wright, Sims and Simulations

Web 2.0 Expo Preview: Will Wright, Sims and Simulations

Will Wright has been the foundational genius behind a thirty year string of blockbuster games, from the early Raid on Bungeling Bay in 1984 to the first truly fun urban simulation, Sim City. From there he delved deeper into the lives of the individual inhabitants of those cities with the Sims, a game that let players actually shape how his simulated people interacted with one another (while making them increasingly life-like and sophisticated in their own actions). In 2008, he released Spore, where the simulations focused on the evolution of life in a massively parallel game system. Scheduled for June 2009, Wright will release the much awaited Sims 3, in which for the first time, the Sims can explore their world. Wright will be speaking on the Sims and games in general at the Web 2.0 Expo in San Francisco. O’Reilly editor Kurt Cagle caught up with Will Wright to ask a few questions.

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