- Build Quality In — an e-book collection of Continuous Delivery and DevOps experience reports from the wild. Work in progress, and a collection of accumulated experience in the new software engineering practices can’t be a bad thing.
- UX Directory — collection of awesome UX resources.
- Designing for Large-Screen Cellphones (Luke Wroblewski) — In his analysis of 1,333 observations of smartphones in use, Steven Hoober found about 75% of people rely on their thumb and 49% rely on a one-handed grip to get things done on their phones. On large screens (over four inches) those kinds of behaviors can stretch people’s thumbs well past their comfort zone as they try to reach controls positioned at the top of their device. Design advice to create interactions that don’t strain tendons or gray matter.
- fastsocket (Github) — a highly scalable socket and its underlying networking implementation of Linux kernel. With the straight linear scalability, Fastsocket can provide extremely good performance in multicore machines.
"open source" entries
Your data is telling you what you need to know about turnover and age
To really grasp a free/open source software project, you need to know how the community that develops and supports it is evolving. Attracting lots of new members will be a reason for celebrating success in a young project — but you should also check whether they stick around for a long time. In mature projects, however, you can afford not attracting many new members, as long as you are retaining old ones. The ratio of experienced, long-term members to recent ones also tells you about the quality of the code and need to support members.