"social software" entries

Four short links: 27 October 2014

Four short links: 27 October 2014

Maker Education, Content Moderators, New Microscopy, and Hardware Emulation in LaTeX

  1. Progressive Education and the Maker Movement (PDF) — Gary Stager paper on how constructivist education (learning happens best via experience) and the Maker movement need each other. (via Paula Hogg)
  2. Content Moderation (Wired) — “content moderators” are the people paid to weed out beheadings, pornography, etc. from photo and video sites. By at least one estimate, the number of content moderators scrubbing the world’s social media sites, mobile apps, and cloud storage services runs to “well over 100,000”—that is, about twice the total head count of Google and nearly 14 times that of Facebook.
  3. Amazing New Microscope (National Geographic) — Lattice light sheet microscopy takes amazing movies, completely with Matrix-can freeze-and-rotate, from the recipient of this year’s Nobel Prize for Chemistry.
  4. avremu — an AVR (the chip inside the Arduino) emulator written in LaTeX. Yes, LaTeX.
Four short links: 29 September 2014

Four short links: 29 September 2014

Feedback Surprises, Ownership Changes, Teaching Lessons, and 3D Retail

  1. How Community Feedback Shapes Behaviour (PDF) — Not only do authors of negatively-evaluated content contribute more, but also their future posts are of lower quality, and are perceived by the community as such. Moreover, these authors are more likely to subsequently evaluate their fellow users negatively, percolating these effects through the community. In contrast, positive feedback does not carry similar effects, and neither encourages rewarded authors to write more, nor improves the quality of their posts. Interestingly, the authors that receive no feedback are most likely to leave a community. Furthermore, a structural analysis of the voter network reveals that evaluations polarize the community the most when positive and negative votes are equally split.
  2. When Everything Works Like Your Cell Phone (The Atlantic) — our relationship to ownership is about to undergo a wild transformation.
  3. Teaching Me Softly — article of anecdotes drawing parallels between case studies in machine learning and things we know about human learning.
  4. SuperAwesome Me (3D Print) — Walmart to install 3d scanning booths and 3d printers so you can put your own head on a Hasbro action figure. Hasbro have the religion: they also paired with Shapeways for superfanart.com. (via John Battelle)
Four short links: 26 September 2014

Four short links: 26 September 2014

Good Communities, AI Games, Design Process, and Web Server Library

  1. 15 Lessons from 15 Years of Blogging (Anil Dash) — If your comments are full of assholes, it’s your fault. Good communities don’t just happen by accident.
  2. Replicating DeepMind — open source attempt to build deep learning network that can play Atari games. (via RoboHub)
  3. ToyTalk — fantastic iterative design process for the product (see the heading “A Bit of Trickery”)
  4. h2oan optimized HTTP server implementation that can be used either as a standalone server or a library.
Four short links: 9 September 2014

Four short links: 9 September 2014

Go Text, Science Consensus, Broadcast Fallacy, and In-Browser Swift

  1. bleveA modern text indexing library for go.
  2. Scientific Consensus Has A Bad Reputation—And Doesn’t Deserve It (Ars Technica) — a lovely explanation of how informal consensus works in science. NB for anyone building social software which attempts to formalise and automate consensus.
  3. TiVo Mega — 24TB of RAID storage, six tuners for capturing broadcasts. Which is rather like building the International Space Station and then hitching it to six horses for launch. Who at this point would make a $5k bet that everything you want to see on a TV will be broadcast by a cable company?
  4. runswift — an in-browser client for compiling and running basic Swift functionality.
Four short links: 27 August 2014

Four short links: 27 August 2014

Discourse 1.0, Programmable Matter, Versioned Databases, and What Humans Learned About Machine Learning

  1. Discourse turns 1.0 — community/forum software that doesn’t suck.
  2. Programmable Matter (IEEE Spectrum) — recap of where research is going in this area.
  3. Liquibasesource control for your database. Apache 2.0 licensed.
  4. A Few Useful Things to Know About Machine Learning (PDF) — This article summarizes twelve key lessons that machine learning researchers and practitioners have learned. These include pitfalls to avoid, important issues to focus on, and answers to common questions. My fave: First-timers are often surprised by how little time in a machine learning project is spent actually doing machine learning. But it makes sense if you consider how time-consuming it is to gather data, integrate it, clean it and pre-process it, and how much trial and error can go into feature design.
Four short links: 26 August 2014

Four short links: 26 August 2014

Public Exploit Construction, Robot Myths, Empathy, and Social Scaling

  1. The Poisoned NUL Byte, 2014 Edition (Project Zero) — from Google’s public security efforts, this detailed public description of how an exploit was constructed from a found vulnerability. They’re helping. Kudos!
  2. Myths About the Coming Robot Economy (Eric Sofge) — the entire discussion of the so-called robot economy, with its predictions of vast, permanent employment rates and glacial productivity gains, is nothing more than a wild guess. A strong pushback on the Pew Report (PDF): Frey and Osborne’s analysis is full of logical leaps, and far-reaching conclusions drawn from cursory observations about robots that have yet to replace humans.
  3. Content for Sensitive Situations (Luke Wroblewski) — People have all kinds of feelings when interacting with your content. When someone’s needs are being met they may feel very different then when their needs are not being met. How can you meet people’s needs?
  4. Urban Villages (Senseable City at MIT) — People who live in a larger town make more calls and call a larger number of different people. The scaling of this relation is ‘superlinear,’ meaning that on average, if the size of a town doubles, the sum of phone contacts in the city will more than double – in a mathematically predictable way. Surprisingly, however, group clustering (the odds that your friends mutually know one another) does not change with city size. It seems that even in large cities we tend to build tightly knit communities, or ‘villages,’ around ourselves. There is an important difference, though: if in a real village our connections might simply be defined by proximity, in a large city we can elect a community based on any number of factors, from affinity to interest to sexual preference. (via Flowing Data)
Four short links: 21 August 2014

Four short links: 21 August 2014

Open Data Glue, Smithsonian Crowdsourcing, MIT Family Creativity, and Hardware Owie

  1. Datan open source project that provides a streaming interface between every file format and data storage backend. See the Wired piece on it.
  2. Smithsonian Crowdsourcing Transcription (Smithsonian) — 49 volunteers transcribed 200 pages of correspondence between the Monuments Men in a week. Soon it’ll be mathematics test questions: “if 49 people transcribe 200 pages in 7 days, how many weeks will it take …”
  3. MIT Guide to Family CompSci SessionsThis guide is for educators, community center staff, and volunteers interested in engaging their young people and their families to become designers and inventors in their community.
  4. What to Do When You Screw up 2,000 Orders (SparkFun) — even hardware companies need to do retrospectives.

Four short links: 11 August 2014

Startup Anthropology, Ends to Means, Permission to Test, and Distributed Systems Research

  1. Anthropology of Mid-Sized Startups — old but good post about the structures, norms, and dimensions of startup culture. Like a religion, a startup will care for its collective interest by defining certain things as sacred. A classic example is the company’s logo. This symbol is, quite literally, “set apart and forbidden” by brand guidelines, which often specify exactly how the logo must be presented and how far it should sit from the other elements on a page (thus separating the sacred from the profane).
  2. What Leads To — I love the elegant mechanic of decomposing an end back to a means you can do right now. Lots more sophistication obviously possible, but the fact that it’s not just about “thumbs up this end!” or about actions divorced from intention, makes it a step ahead for social software.
  3. Researching Link Rot (Pinboard) — graceful notification of a test, and with the simple ability to opt-out.
  4. The Space Between Theory and Practice in Distributed Systems (Marc Brooker) — I went through everything I’ve read on distributed systems and arranged them on a spectrum from theory to practice the two ends would be really well populated, but the middle would be disturbingly empty. Worse, changing to a graph of citation links would show a low density from theory to practice.
Four short links: 22 July 2014

Four short links: 22 July 2014

English lint, Scalable Replicated Datastore, There's People in my Software, and Sci-Fi for Ethics

  1. write-gooda naive `lint’ for English prose.
  2. cockroachdba scalable, geo-replicated, transactional datastore from a team that includes the person who built Spanner for Google. Spanner requires atomic clocks, cockroach does not (which has corresponding performance consequences). (via Wired)
  3. The Deep Convergence of Networks, Software, and Peopleas we wire up our digital products increasingly with interconnected networks, their nature is increasingly a product of the responses that come back from those networks. The experience cannot be wholly represented in mock prototypes that are coded to respond in predictable ways, or even using a set of preset random responses. The power of the application is seeing the emergent behaviour of the system, and recognizing that you are a participant in that emergent behaviour. (via Tim O’Reilly)
  4. An Ethics Class for Inventors, via Sci-Fi“Reading science fiction is kind of like ethics class for inventors,” says Brueckner. Traditionally, technology schools ask ‘how do we build it?’ This class asks a different question: ‘should we?’
Four short links: 23 June 2014

Four short links: 23 June 2014

Blockchain Intro, Machine Collaboration, Safety Systems Thinking, and Where Keystrokes Go To Die

  1. Minimum Viable Block ChainWhat follows is an attempt to explain, from the ground up, why the particular pieces (digital signatures, proof-of-work, transaction blocks) are needed, and how they all come together to form the “minimum viable block chain” with all of its remarkable properties.
  2. Common Ground and Coordination in Joint Activity (PDF) — research paper on the components and requirements and failure modes of collaboration, with an eye to how machine actors can participate as collaborators. (via John Allspaw)
  3. Engineering a Safer World (Nancy Leveson) — Systems thinking applied to safety. Free download of the MIT Press ebook. (via John Allspaw)
  4. Scott Hanselman’s TipsKeep your emails to 3-4 sentences, Hanselman says. Anything longer should be on a blog or wiki or on your product’s documentation, FAQ or knowledge base. “Anywhere in the world except email because email is where you keystrokes go to die,” he says.