The future of desktops, ethics and big data, narrative vs spreadsheets.
This week on O'Reilly: Josh Marinacci predicted that 90% of computer users will rely on mobile, but 10% will still need desktops; the authors of "Ethics of Big Data" explored data's trickiest issues; and Narrative Science CTO Kris Hammond discussed narrative's role in data analytics.
A brief history of O'Reilly books, how to think about and create visualizations, the fundamentals of publishing.
This week on O'Reilly: Tim O'Reilly looked back on important titles from O'Reilly's history, Pete Warden explained the thoughts and actions behind his latest visualization, and LeVar Burton reminded the TOC 2012 audience why storytelling matters.
Novelist Reif Larsen takes to Twitter to tell a short story.
The novelist Reif Larsen did something on Twitter recently that showed how sometimes the best stories are those that arrive in small morsels, spaced generously.
The Sorted Books project puts book spines to work as storytelling devices: The process is the same in every case: culling through a collection of books, pulling particular titles, and eventually grouping the books into clusters so that the titles can be read in sequence, from top to bottom. The final results are shown either as photographs of the book…
Gary Gibson makes a good observation about the forms of fiction enabled by e-readers. From The Digitalist: There's a potentially very positive aspect to ebooks in relation to short fiction I hadn't previously considered. Publishers rarely produce collections of short fiction in meaningful numbers any more because they long ago ceased to be cost-effective; much of my early reading…
My hat's off to the release of a superb project out of the UC Berkeley Journalism School that re-creates a "lost" and once vibrant neighborhood of Oakland, 7th Street: There's much more to be done — developing a curriculum so grade school students can use the game to learn about 7th Street and the blues and jazz scene (we got…
Storytelling is no longer passive entertainment. Alternate reality games are one new way publishers are engaging readers and turning them into participants.