ENTRIES TAGGED "touch"

Four short links: 18 April 2012

Four short links: 18 April 2012

Cartographic Data Tool, Astronomical Volumes of Astronomical Data, Faster Touch, and Why MS Open Source?

  1. CartoDB (GitHub) — open source geospatial database, API, map tiler, and UI. For feature comparison, see Comparing Open Source CartoDB to Fusion Tables (via Nelson Minar).
  2. Future Telescope Array Drives Exabyte Processing (Ars Technica) — Astronomical data is massive, and requires intense computation to analyze. If it works as planned, Square Kilometer Array will produce over one exabyte (260 bytes, or approximately 1 billion gigabytes) every day. This is roughly twice the global daily traffic of the entire Internet, and will require storage capacity at least 10 times that needed for the Large Hadron Collider. (via Greg Linden)
  3. Faster Touch Screens More Usable (Toms Hardware) — check out that video! (via
    Greg Linden)
  4. Why Microsoft’s New Open Source Division (Simon Phipps) — The new “Microsoft Open Technologies, Inc.” provides an ideal firewall to protect Microsoft from the risks it has been alleging exist in open source and open standards. As such, it will make it “easier and faster” for them to respond to the inevitability of open source in their market without constant push-back from cautious and reactionary corporate process.
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Buttons were an inspired UI hack, but now we've got better options

Buttons were an inspired UI hack, but now we've got better options

Josh Clark on the future of touch and other types of UI.

Global Moxie founder and "Tapworthy" author Josh Clark discusses touch UIs and the future of computer interaction. He believes touch is just the beginning; we need to also think about content in the context of speech, facial expression and physical gestures.

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Spoiler alert: The mouse dies. Touch and gesture take center stage

Spoiler alert: The mouse dies. Touch and gesture take center stage

The shift toward more natural interfaces requires new thinking and skills.

As touch and gesture evolve from novelty to default, we must rethink how we build software, implement hardware, and design interfaces.

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