- Buzz: An Extensible Programming Language for Self-Organizing Heterogeneous Robot Swarms (arXiv) — Swarm-based primitives allow for the dynamic management of robot teams, and for sharing information globally across the swarm. Self-organization stems from the completely decentralized mechanisms upon which the Buzz run-time platform is based. The language can be extended to add new primitives (thus supporting heterogeneous robot swarms), and its run-time platform is designed to be laid on top of other frameworks, such as Robot Operating System.
- Jupiter Rising: A Decade of Clos Topologies and Centralized Control in Google’s Datacenter Network (PDF) — Our datacenter networks run at dozens of sites across the planet, scaling in capacity by 100x over 10 years to more than 1Pbps of bisection bandwidth. Wow, their Wi-Fi must be AMAZING!
- Nokia’s VR Ambitions Could Restore Its Tech Lustre (Bloomberg) — the VR ecosystem map is super-interesting.
- Visualising GoogleNet Classes — fascinating to see squirrel monkeys and basset hounds emerge from nothing. It’s so tempting to say, “this is what the machine sees in its mind when it thinks of basset hounds,” even though Boring Brain says, “that’s bollocks and you know it!”
A chat with Tony Parisi on where we are with VR, where we need to go, and why we're going to get there this time.
Consumer virtual reality (VR) is in the midst of a dizzying and exhilarating upswing. A new breed of systems, pioneered by Oculus and centered on head-worn displays with breakthrough quality, are minting believers — whether investors, developers, journalists, or early-adopting consumers. Major new hardware announcements and releases are occurring on a regular basis, game studios and production houses big and small are tossing their hats into the ring, and ambitious startups are getting funded to stake out many different application domains. Is it a boom, a bubble, or the birth of a new computing platform?
Underneath this fundamental quandary, there are many basic questions that remain unresolved: Which hardware and software platforms will dominate? What input and touch feedback technologies will prove themselves? What are the design and artistic principles in this medium? What role will standards play, who will develop them, and when? The list goes on.
For many of these questions, we’ll need to wait a bit longer for answers to emerge; like smartphones in 2007, we can only speculate about, say, the user interface conventions that will emerge as designers grapple with this new paradigm. But on other issues, there is some wisdom to be gleaned. After all, VR has been around for a long time, and there are some poor souls who have been working in the mines all along. Read more…