ENTRIES TAGGED "WebSockets"

Four short links: 5 April 2011

Four short links: 5 April 2011

Big Maps, ssh VPN, Line Maps, and HTML5 Multiplayer Pacman

  1. The Big Map Blog — awesome old maps, for the afficionado. (via Sacha Judd)
  2. sshuttle — poor man’s VPN built over ssh. (via Hacker News)
  3. Remembering LineDrive — I, too, am bummed that LineDrive never became standard. And Maneesh, one of its cocreators. Check out his publications list!
  4. Websockets Pacman — multiplayer Pacman, where players take the role of ghosts. All implemented with WebSockets in HTML5. (via Pete Warden)
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Four short links: 1 March 2011

Four short links: 1 March 2011

Controlling Standards, Async Persistence, Javascript Patterns, Social Mechanics

  1. Implementing Open Standards in Open Source (Larry Rosen) — Companies try to control specifications because they want to control software that implements those specifications. This is often incompatible with the freedom promised by open source principles that allow anyone to create and distribute copies and derivative works without restriction. This article explores ways that are available to compromise that incompatibility and to make open standards work for open source. (via Sam Ruby)
  2. Easy WebSocket — simple Javascript client for WebSockets. (via Lucas Gonze on Twitter)
  3. Essential Javascript Design Patterns — updated book of Javascript design patterns.
  4. Social Mechanics (Raph Koster) — a taxonomy of social mechanics in games. See also Alice Taylor’s notes. (via BoingBoing)
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