Reports
Virtual Worlds: A Business Guide
An O'Reilly Radar ReportWhat's the real business opportunity in Second Life and other virtual worlds? What trends and innovations point the way to success? Why have some high-profile virtual worlds flopped? You'll find answers in this report.
Topics Include:
- An in-depth look at Second Life: usage & engagement data, economic activity, goverance & intellectual property, hot buttons (griefing, cyber sex), demographics, popular sites
- Virtual Worlds, the Next Generation: what children's engagement in virtual worlds tells us about the future of the medium.
- The best of both worlds: fascinating new applications that combine data from real and virtual worlds to give us a better reality
Virtual Worlds: A Business Guide examines the major players in the space, assesses what businesses are doing now, and lays out success strategies for doing business in virtual worlds.
PURCHASE OPTIONS
Buy PDF: $249.00 USD
Buy PDF Site License:
$475 USD for up to 5 people. For more than 5 people contact lcrandell@oreilly.com.
Buy PDF Site License:
$475 USD for up to 5 people. For more than 5 people contact lcrandell@oreilly.com.










